this is my personal cataclysm blog you can post in here too about your cataclysm related blogs would appreciate advice for my cataclysm related adventures and blog comments
>Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have…
I remember playing this game a few years ago, but I simply wasn't able to keep up with the zombie hoards very well before continually getting overwhelmed. Have things gotten better in the game or has the meta evolved a bit more?
I also remember the game thinking about including farming, has that happened?
>>53441 i never touched farming i basically don't ever encounter (many) zombies now because i just keep in my own space hunting, crafting and cooking meat on fire i don't really get bored of it
This might be a tall order but would you stream this game somewhere? It looks like a nice game but too demanding for retards such as myself. It looks like really fun to watch someone who knows what he's doing playing this.
this is my current crafting goal, a clay hydria with it i could catch rain water the rain water i'd then boil in a clay pot to get clean drinking water
>>53464 i thought about recording, maybe in future for now i'll spam this thread
>>53465 it's really comfy if you play it right you survive a post apocalyptic world full of zombies
>>53497 O.K.. Figured out cloth. It feels like 90% of this game in the beginning is trying to figure out the weird sequence of actions you have to do to get basic stuff. In particular, I had to activate a knife and then use it on some other piece of ill-fitting cloth to get rags.
I'm still trying to figure out where to get clean water now.
>>53501 I'm trying to go full innawoods too with a shower build. I'm still trying to figure out the basics. It still feels like 90% of this game is trying to figure out which hidden menu the interaction I want is in. E.g., how do I use a cardboard box (store stuff in it?), do I have to dissamble, smash something, deconstruct, construct, or craft to get a certain item (e.g., sharp rocks (took me forever to figure out that they come from smashing boulders) and heavy sticks (still working on that one).
I am still trying full innawoods, and I am having a real hard go at this. I just can _not_ get enough food. It feels like my character spends his entire fucking day cooking and then eating, it's goddam ridiculous.
I'm seriously considering laying down some cheats already.
is it possible to thrive and create a civilization or something of the sort? I love games that let you thrive in a hard world if you know what you're doing. I mostly like the concept of having guards or people to work for me for some reason. If that's possible in this game I might join you in on the fun.
>>53543 i never interact with NPCs but you can form a faction and have a faction camp > If all goes well, a single bulletin board will appear, and from that humble board, you may order your NPCs to perform building projects or gather resources.
>>53551 nah you just dig mounds with a shovel or hoe, then you plant seeds and wait for a very very very long time you can use fertilizer but on the wiki it says >fertilized seeds will grow much faster but yield much less crop
>>53556 In particular, I have a huge stack of dahlia, BUT FUCK OFF IF IT TAKES THE ENTIRE DAY TO COOK IT, JFC. The calories I get from them equals the calories it takes sitting around cooking them!
>>53558 O.k.. So when it comes to dahlias, you're supposed to wait until you have 10 and use a quern to get starch and then flour.
Still though, the amount of time I spend cooking is ridiculous.
>>53526 I…didn't know you could eat pinecones. They provide a good source of calories (but I am deforesting my area really fast…) Also, you can use pine boughs in place of egg or bone to make broth.
I can't find it now, but I remember reading some guide suggesting to fence crop areas to avoid zombos from strolling over your fields and laying wreck to them.
In my fully innawoods playthrough (so, no foraging for equipment in civilization), I'm wondering if there's a good way I can get something better than a stone shovel to till earth with, that takes a lot of time as well :/.
my current main food source is flat bread you don't need any yeast to make it you just need flour and you can get flour from cattail, which you'll find in bulk at swampy forests (cattail rhizomes to starch, starch to flour)
i want to get into animal farming in the long run, but first i need to find something to dehydrate meat with
Run details/rules: - Stay only in the forest. Don't go to other biomes (e.g., swamp) - Never go into civilization and don't get any 'modern' parts except for stuff found in underbrush and stuff you can learn to craft from fiddling around in the forest.
Issues I've had so far and how to resolve them: - Getting cords: I've been using datura for my beginning withered plants to make cords, and then once I have that I can make a shovel and start removing grass to get straw and I have cords for days. - Getting cloth: Still a real pain, but my long-term plan is to grow dogbane and use the plant fibers to knit up cloth. - Getting leather: My biggest challenge. I basically need to get salt, but doing that without breaking my "no biome change" rule is hard (because it's all in swamps). So, I've been forced to use hickory trees as a salt source. I have to dig up the roots, and then gather enough. But just finding hickory trees in the many different kinds of trees in the forest is a real pain. So, it's rare, and I have to use it sparingly. I screwed up my first hunt's skin because of this, but I hope to hold on to it more carefully in the future. - Getting clay/rocks: It took me a while to learn that you don't need to be by a river to get clay. You can get it from anywhere, but you will have to randomly dig shallow pits everywhere. - Saving on cooking time: I'm still working on this, but here's what I've learned. * Don't bake dahlias. Instead, save up a stack of them and then use a QUERN to get starch and make flour. * Almost everything else has batching bonuses. It's hard to notice the batch command (press 'b' in the craft menu). So, unless it's going to spoil, don't bother cooking up fiddleheads or dandelions unless you have at least 10, making even 20 of them. * Spend a whole day foraging and just making a gigantic pile of food before cooking it the next day. * You can never have enough clay pots and water containers. - Getting food: It's been really difficult for me to get the kcals that I need. I know everyone says to hunt, but it's so hard for me to find game. That's the next thing I'm working on. Here's what I've been able to find instead: * Like >>53561 says, flatbread is nice, but you need to get the dahlia crop up and going for that. * Oil is great. Longterm I'm planning to get some canola crop going for that. * You can actually cook pinecones. * You can use pine boughs to make pine needle tea instead of needing some sort of protein to make a broth to then let you make woods soup. This is what's saving me early game at the moment. - Shelter: I'm pretty shite at this at the moment. Right now I've juts got a straw bed out in the middle of nowhere. I don't have the fabrication skill to make a roof yet :(. Because of the lack of dogbane, I've been saving it to plant with so I can get a steady crop of it, which means I don't have the necessary cloth to make a tent of any kind, and what few rags I have go straight to repairing and making more clothing instead.
sooner or later you're gonna run out of supplies or lose the boat and be stuck like in meek's cutoff, what are you gonna do then? sorry if it sounds like i'm trying to hijack but balrum is a bit like this except in the middle ages and has some fantasy stuff (your character is a wizard) best way to describe it is a mix betwen soldak games, wurm with bits of nox and classic runescape :/ but turn based
>>53589 it's only like that if you make it like that famesu, similar to those virtual pets or courier simulators. some not all games like animal crossing feels more of a chore than fantasy life, nobody knows why we play wage sims but we do
i found a van with a mini fridge now i just gotta install solar panels for infinite fridge usage, might also remove the fridge and have it be stationary at home also has a bed, kitchen unit and 3 x 162l cargo space
Getting comfortable with the game, killing tons of zombies in single column alleys. Found a working golf cart, also a food dehydrator I'm gonna use for milk and a hand crank to generate electricity. Halligan bar is a good weapon, can also pry open doors and windows a hammer can't. 20 bash, doesn't degrade(?), sometimes knocks enemies back. Better than the nail bat that was my go-to weapon before.