Since Nr. 5 is on auto-sage a new one is in order.
I tried drawing the opening scene from 雪国 earlier today. It's a train compartment if you can't tell My linework is still shoddy, the human figure eludes me and the perspective was hard but it turned out ok I think.
>>48675 There's no pressure, feel free to post your drawings and doodles. If you're learning art, it's sometimes helpful to put your art out for other people to see because it brings positive feedback and it motivates you to learn and practice more.
Apparently remembering how I saw Mary Lou Helperman half-naked when I saw the Teacher's Pet movie on the big screen 1.5 decades ago reignited something.
>>49033 Draw a fetish hypocritical succubi will martirize you for, even though you post it in a website that allows it, no, welcomes it with open arms..
>>49641 That's really cute and well done. For a second there I thought it was one of those pre-production concept arts or frames that are colored in pencil to an anime I've never watched. Really cool.
>>49414 If it's anime/cartoon faces you want to get good at, the best way is to expose yourself to a constant stream of character illustrations and get a sense of the size of the facial features, how they are distanced from eachother, and how they scale in comparison to the head as a whole. Observe the whole face consciously and take mental measurements. There are no guidelines for what's objectively good or bad, but artists of both Eastern and Western styles have reached an equilibrium of proportions based on universally established tastes through decades of drawing all styles. Whether it has realistic feature sizes or is a cartoon with blown-out proportions, there's a sweet spot of size and placement that can only be reached via thorough exposure to works similar to that which you wish to produce. Basically, just look at character illustrations from artists who's work you enjoy and take mental notes. Constantly. That's not to say you should strive for mediocrity and just copy others, it just means that if the characteristics you've drawn don't match your own tastes for what looks good, you'll have trouble reproducing it and probably won't want to anyway, so it's better to aim for what you know looks good, understand WHY it looks good, and then deviate from that gradually until you have something of your own that you appreciate and understand enough to replicate reliably.
If that is your drawing, then I'd say you're on the right track to drawing anime style faces should that be your goal. I say this because the face you've drawn looks good to me on a subconscious level, and when I observe the image consciously, I can see that it is proportionate and overall lands within the established "status quo" equilibrium that popular illustrators draw within. While the illustration as a whole is simple, nothing about it juts out as having been drawn without a knowledge of general proportions, nor without a style you've purposely aimed for based on your developed preferences.
If it's realistic faces you want, with lifelike shading and no shortcuts or simplifications related to animating or rapid drawing, then I have no lengthy experience. It's probably the same as stylized works; just look at photos and study from life, making conscious notes of the sizes and distances of features, while also observing the curves of the silhouette from multiple angles and developing an understanding of the geometry. Deduce a face to a simple topological model and then smooth it out to suit your taste. Do this all while realizing what you already subconsciously recognize as "looks good" and then rationalize what it is about a good looking face that makes it look good to you personally, then apply those good looks on to what you have come to learn is a realistic head model. Above all, having an understanding of perspective, basic musculature and bone structures, compositing, and all the other basics helps a bunch for realism.
>>49662 I'm glad you like it. I had fun playing with color like that. I recommend anyone who draws digitally to do a quick sketch every now and then and just play around and experiment with different ways to color it in. It's quite therapeutic. Doodled Futo again.
>>49686 Also something I forgot to elaborate on. When I refer to artists drawing within an established status quo, I mean for whatever distinct style they are drawing in particular. Actual proportions between these established sub-styles within a greater style (ie anime) vary greatly but all of them obey the same rules of consistency within themselves in regards to the general "look good" qualities, as in symmetry of, the distance between, and the geometry on which the eyes lay. Take pic related as an example. All different flavors of proportion but all look good for the style set they're a part of as they display an attention to symmetry.
I have to check some tutorial on how this thing works. I get lost too easily and fuck up a lot of movements because I don't know how to use the tools at my disposal.
>>49697 I'm working on an improved wizard. This one is not even the right colors. We'll see.
>>49697 what does it have to do with /b? >>49698 You get that pattern effect manually or just by saving a regular gradient in some limited color format?
>>49729 Neither, wiz, it's a gradient tool from aseprite but you find the same effect on many other image editing software as well and all of them have gradient in the name.
The following is a bit of a ramblings post but it's still on topic of drawing.
I started taking interest in, and eventually started drawing a couple of years ago, in 2015 or 2016. I know how infinitesimally small the period I've been actively drawing is, it's a craft people can learn for decades and still not have it fully mastered, but the lack of progress is simply killing me inside. That's not to say I didn't improve at all, in fact, if I were to look at drawings I did when I first started they'd be nothing like what I can do now, it's more of an "inner feeling of progress" that I don't have and that, in turn, may ultimately be the true indicator that I haven't improved. I tried to pinpoint what is it I must have, know or do to feel that I'm making progress for a couple of months now. The good news is: I think I found it; the bad news is: I'm not sure if it's even achievable for people like me who don't have a natural predisposition towards art.
The name of the thing in question is perception. Artists perceive the world differently. I read a bunch of articles on the matter and observed some of the behavioral patterns of mine to compare them to what artists do and see "where I went wrong", so to speak. If I were to sum up everything I'm about to say, artists are more "observant": they perceive the world with little to no "distortion" by the brain, they rely primarily on eyes to gather information about the world around them and they might utilize additional visual clues like color, light and shadow to properly interpret things like distance and depth.
Now, to elaborate. The "distortion" I was talking about is kind of a filter our brain runs everything we see through to sift away all the unnecessary visual information, or rather to avoid processing it. For example, say we have a pillow that's lying on the bed, if we were to enter this bedroom, look around and notice the pillow we'd simply get the general idea of the color of the pillow and its position and that would probably be it, a simple abstract image or a "marker" onto which we ascribe this general information; the additional details we would discover if we were to look closer, like frills or an ornament, we would perceive rather reluctantly, without looking much into them, opting out instead for a general idea that the pillow is of so and so color with so and so characteristics; and after all that, we wouldn't even pay attention, not once, to its proportions in relation to the bed, its creases and folds, its shape, and that's not to mention its surroundings, even if it's empty space. The biggest takeaway from the example above, is that everything I stressed is something we don't perceive as it's something that isn't necessary, and we seek the most vital data: that what we see is a pillow, its location and some of its general, abstract characteristics, i.e. "it's mostly green, has an ornament and frills"; an artist would take notice of additional details and in a more concrete way, noticing the exact shapes in the ornament, extra colors that aren't dominant, the patterns hidden within the frills and even things like folds, exact position and rotation, the empty spaces within his cone of vision. Another example: take any object you're used to seeing, tilt it and see if you'll feel uncomfortable, see if you'll try or feel the urge to tilt it back inside your mind. An artist would perceive it as it is, with no discomfort whatsoever. Artists primarily use their eyes to gather information about the world and focus on visual data. It's related to the first point I was making but it is a different angle of the problem. When you look out your window, do you find yourself concentrating on the things you see, or does your gaze simply glide about, looking somewhere far beyond? If it happens to be the former, you have some artistic predisposition. As for me, my eyes rarely focus on anything, and when I do focus, I have to strain my eyes and it's simply uncomfortable; it's enough for me to run my eyes over the view to get the general idea where the trees are, where the houses are, that sort of thing, I don't feel compelled to focus on them and my eyes seem to have grown weaker because of that. Another example: the way I navigate around my town, my apartment and pretty much everywhere is through "making paths" and using the simple "left, right, ahead, behind, above, below" thinking. Another example/Personal anecdote which is related to both the first and the second point: it was (and still is) subconsciously immensely difficult for me to wrap my head around the fact that earth on which I stand "goes up" and converges at the horizon which is basically my eye level, because I know that the surface on which I stand on is flat, I can feel it with my feet, I can touch it, there's no way it can occupy half of my vision! And what do you know, I actually never perceive the surface below me with my eyes, because why would I? I know it's flat, I can feel it, it's all the same ground, the same dirt or concrete pavement, why bother looking at it? This line of thinking I never truly abandoned, and never will, because I'd be forcing myself to think differently. On a somewhat related note, the same principles kind of apply to houses and other things that surround me. I perceive the side that isn't converging towards the horizon and disregard everything else, like in the picture attached, because it gives better representation of what the building is actually like, allowing better navigation. Now for the additional clues artists use. Whereas we can intuitively understand the height and distance at which things are located, artists use their eyes extensively to confirm that information through additional observation. The way shadows appear on an object when light is cast on it give them an idea about the form of the object, the size of objects in their view, how they overlap, how close they are to the edges of vision and the horizon line give them an idea of how far they're located (like in the picture attached, POV when looking straight ahead), while an average Joe would think of just the overlap, etc. And I guess I'll throw in a fun fact: certain visual impairments, like conceptual blindness, strabismus and lacking one eye, may aid people in drawing, ironically.
Consequently, it's easier for artists to translate what they're seeing onto a flat, two-dimensional surface, create an illusion of a three-dimensional space and maintain believability throughout. I am not sure what to do with that information. I know I will never be able to perceive the world as artists do and draw good as a result despite wanting to. It makes me feel bad and I guess I will quit drawing now that I've rationalized these truths more or less. To be honest, I've been telling myself this often lately, but I could never do it, I always doodle when I'm bored, it's a compulsion of sorts, but God do I want it to stop. The idea of bringing your fantasies to life sounds great on paper, but the amount of effort it takes to get there is immense and isn't worth it in the end, I think. Then again, I'm not seeking to discourage anyone from drawing, I just wanted to share my thoughts and experiences and maybe try to conclude my history of drawing with this post here for good.
>>49744 Youre selling yourself far too short. What may or not come natural to you should not discourage you from drawing. If you want to draw, draw. Its like if we gave up on flying because we didn’t have wings. Yet if you look up you can see aeroplanes in the sky. If you want to improve, then you can. Im sure its not impossible to train yourself to notice details. Look close at things and really analyse them and you’ll get better over time. Don’t let your mental barriers stop you. It would be a shame if you stopped now because then you would never know if you really could have done it.
>>49780 That's what a lot of people end up doing. Drawing with a tablet is incomparable to drawing on paper or with a pen display. There's too much guesswork involved with where your hand has to be to get the stroke you want on screen. Many digital artists just draw on paper, scan in to the PC, curve tool the lines, then use the tablet for coloring and shading which doesn't require pinpoint accuracy.
I don't know where to post this. So I finally managed to focus on something productive for the first time in years. I'm currently working on sprites for a rpg maker game. I've been looking at these for so many hours I don't even know anymore. Anyone willing to tell me what those are? Can you recognize all those objects? I numbered them so it's easier to identify. In case of having more than one of the same object, please, kindly tell me which one you prefer. Also ANY and ALL critique/opinions are appreciated it. Even if you think it's garbage please let me know. I have put one guy in there for reference so you know how the characters will look like. Thanks in advance.
>>49830 1= Lounge 2= Lamp 3= Bed 4= Rug? 5= Books spread out on the floor(or any surface I guess) 6= Game console 7= TV 8= Laptop 9= Bedside drawer thing 10= Chair 11= Bedside drawer thing with glass panel and something in it 12= Table
They are fairly easy to recognise but are they not at the wrong angle? I thought RPG maker games were more top down.
>>49830 1 - Different variations of couches Of all the variants I personally prefer the 1c one. 2 - Lamp 3 - Bed 4 - Rug/board game (?) 5 - Books 6 - Nintendo Gamecube 7 - Different variations of a TV Can't say which one I prefer best as the TV must be placed along other things and in a complete scene to see what size would fit better 8 - Different variations of a laptop (?) Same as the TV, except this time it's about the surface on which the laptop is going to stand 9 - Small cabinet 10 - Chair 11 - Small cabinet with a door made of glass with books inside 12 - Coffee table
Looks really nice. Are you going for a Yume Nikki-esque game?
>>49832 Thank you. There will be variety of color.
>>49833 Those are correct, thanks. You're right, it is top down but I want to give the bedroom this angle instead.
>>49834 Thanks. Well, I guess you could say that, but the character never leaves his room to explore surreal environments. I hope it doesn't end up too boring. I want to finish at least one project in my life so bad let's hope I don't fuck this up. Once I have more of a thing you can actually play instead of spreadsheets I'll post about it here.
>>49830 >Also ANY and ALL critique/opinions are appreciated it's not bad but the perspective of everything is weird, like you have stuff angled. look at most tiles for old games and they are usually done front-on because it's easier
>>49839 Thanks for taking the time to look at those. It's funny you posted some GB Pokemon sprites, it's actually one of my favorite sprite work ever and I would gladly just copy those, honestly. At this particular room you posted you can see how the floor tiles end where the tiles for the potted plants begin. They could've easily have drawn the continuation for the tiles into the plant sprites but I guess they were constantly running against deadlines for those games. Anyway, for this project I wanted to try something different and make the bedroom as cozy and bittersweet as possible and I feel like stuff in angles is achieving that more. At least is was the case on pen and paper. Maybe, probably I'm wrong. I'll do the proper JRPG perspective sprites as well and see how that goes. Here's a thing I've just put together to give an idea of what I'm going for.
>>50086 You'll be able to purchase items from it, yeah. Here's an animation for battle scenes. Took me the whole day to do just this one, the other ones are gladly coming out quicker though. If I don't finish this project I'll neck myself.
Bought "Keys to drawing" and "Keys to drawing with imagination" because everyone says they're the best. I'll start as soon as I'm done reading several books I have. Which may be in a year with my 10-hour shifts at work.
>>49978 Looks comfy but needs something to break up the walls & empty spaces. Is there a reason there are no windows? Maybe add some posters, a bin or other clutter.
>>50297 Thanks wiz. Yeah it has windows now and other things. I'm currently not doing any sprites for the game because it's too time consuming and I keep having different ideas. So I'm doing the entire thing with placeholder assets from rpgmaker and once everything is set in stone I'll set to actually draw things. Only art I'm working on is character faces.
Which one you guys prefer? This shit is driving me nuts.
>>49029 I don't know if you're open to critiques or if this is yours, but I just want to point out a common problem some people have that is in your drawing
the back of the skull is gone, its like she has a circular and flatish head, I don't know how to explain it and I dont have a drawing tablet but I hope this sufffices
Some people (me included) are just too dumb for many things, drawing is one of them. Does not matter how many books, tutorials, videos they read, watch, study, they still won't get far even if years go by.
How did you guys learn to draw? I've missed out on two decades of practice starting to learn now but it seems like a nice way to escape from the misery
>>50658 one day, at 12 years old, I was sitting in my room and saw a grayscale drawing of eminem, slim shady, and I said "that looks really fun to draw" so I ripped off the cover of a notebook because I thought this drawing was going to be the most important and greatest creation of my life well I enjoyed the process of creating it so fucking much, that the next day I grabbed my now coverless notebook and decided to look at pictures of anime characters I like, gintoki and some bleach characters, because it was going to be as epic as that eminem drawing and people at school would love to possibly buy them I kept drawing semifrequently for the next few months, in lined notebook paper it was all pure shit of course, looking back well after a while I moved on from drawing copies of anime characters and using lined paper to a proper drawing sketchpad and decided to make my own anime character, which were all pure shit, my only regret from this time is throwing away all of them because of how pure shit they were I soon discovered the art board /ic/ on 4ch and started copying more real pictures, drawing non anime pictures from imagination, and there I sat for years grinding fundies, refs, and using my imagination for years. I drew every single day for 2 years, and my skill improved exponentially, for a 15 year old I was a pretty good artist
>>50662 it was a different time back then,eminem was blonde, mtv was music, max res on most videos was 480p, youtube had customizable banners and subscribe buttons, and we actually spent time together as a family
I haven't listened to eminem in years, I just remember the drawing fondly because it was the first time I made an attempt to finish a drawing
Throughout 2016/17 I had no internet and just drew this cozy witchcrab all day with a Wacom Bamboo, hoping to make witchcomics. The HDDs that stored all my drawings were stolen by my dad's wife when I was out wageslaving but yesterday he slipped up and accidentally gave one back saying his Mac wouldn't let him format it and that I should do it for him. These are the only surviving witchdoodles. Hate my family.
>>51093 Your toon shading is actually on point. Proportions are good, fabric looks right when interacted with so that the form looks fully within the background. The only thing that stands out as a bit off is the hair is way off in that it seems totally separate and does not in any way interact with the form, the background or gravity. It is very strange.
>>51112 The head, eyes and hair are actually the only things not terribly off-model, everything else makes no sense, the legs are way to thick and the shading goes in all directions.
>>51093 The anatomy looks odd to me, the torso is way to long, the boobs are way up her chest and so is the vagina/pelvis, if you rotate it sideways it becomes more notorious, also the shading is all over the place, specially the one in the sheets so there is no way to know where the light is supposed to be comming, the highlights in the hair don't help either.
Guess who couldn't keep his word? I won't be filling the thread with pointless drivel, research data and personal quasi-scientific conjectures and explanations again. I just want to share my scribbles.
I have begun the thumbnails for a comic I plan to release on 2021
The journey of a thousand miles begins with the blueprints towards how your going to walk, what kind of shoes you’re going to wear during the journey, which spots you should ask for directions as you’re taking a bathroom break or refilling on grog, how you’re going to run, which areas are more dangerous than others, what to do if you end up like the protagonists from “The Lost City of Z”, how you’re going to sprint!, what hotels are 3-star because a little mallard told me that the pros and cons can complement each other, how safe the tourist attractions are;
>>51829 Your Dr. Robotnik, Weegee, and Bowser (reminiscent of Super Mario Hyadin) brought a smile to my face. They remind me of simpler times when I was more blissfully ignorant. They weren't better times, but they were simpler. Thank you for posting your art.
This thread is demoralizing. I hate seeing people so much better than me for some reason and it makes me want to quit. How did you guys even get so good? You had a tutor or did you go to school for it?
>>52002 I understand your feelings. It's something I experienced multiple times myself, and it's something that keeps resurfacing occasionally to this day, but at this point it never really stops me from drawing.
Personally, my learning process isn't steady or gradual, sometimes, when I find particularly helpful advice or get certain revelations of my own I get a massive boost in my performance. All of these "performance boosters" had to do with basics, basics so basic I don't see them included in most books on art or having dedicated tutorial videos on YouTube. Correct perception, practising observation, correct setup (arm placement and movement, position of the drawing surface, pencil grip etc.), line and hand-eye coordination exercises all helped me immensely.
The biggest takeaway from my experience would be: getting good at drawing is all about changing how you think about and perceive the world. Artists literally perceive the world differently, that's their main talent, it can be learned, and you should strive towards this. I wrote about this in more detail in my previous post in this thread: >>49744 Aside from me describing and explaining my thought processes, and what artists do differently, you can see me getting desperate and sad over my lack of progress, I even went as far as to say that I'd quit drawing and that drawing wasn't worth the time.
It's normal to feel bad about your art, be jealous of others and suffer because of that, what matters most is your willingness to go forward and continue learning.
I've stagnated enough. I'm going to take the /ic/ meme at face value and study Loomis for the next three months. If I do not see genuine improvement then I'll quit this shitty hobby forever. I wish you all luck.
>>52573 What software are you using? I'm not the best at digital or traditional but you should consider playing around with different programs, brushes, stabilization settings, etc. Maybe it'll help you see what you are doing wrong.
>>52573 >There should be some form of software, web app, or just photoshop file that helps me with lines, learning shading etc.. Yes, its called grab a pencil and grind. Go to /loomis/, they have plenty of books you cand download and read. >Like an advanced digital colouring books or something, why has this not been made? > /loomis/
>>52521 hey wow. im not sure if youre even here anymore, i didnt check this thread in such a long time (because i've been playing Animal Crossing lol) and i didnt see this till just now. so that's why i replied slow not because i dislike your drawing. sorry.
ironically i think your one from imagination is the best, well probably because it had the least restrictions so it looks more natural. followed closely by mixed ref in 2nd place. i don't draw so i don't have any critique and don't know how to articulate how i feel about your drwaing, but i like it a lot.
since no one else has requested anything from you, would you want to draw any of my other favorite villagers? my other favorits are Hamphrey, Stu, Cashmere, Dobie, Peanut, Norma, Sandy, Sherb and Anabelle. i like all of them alot so maybe just google and see which one you would enjoy drawing the most? if i had to pick though i would say Stu. i think stu has very good colors and cool eyes.
>>52898 Very nice. She has such an interesting face. I have many of the same mannerisms as her, and I also make similar facial expressions. It's uncanny watching her on tv!
i think i still can perfect this… the "right" side of her face, her lips, that eye… and her chin. She needs to look younger. Too tired for this anyways. Drawing from pictures is boring. I'll draw my dog but that nasty bastard is always moving and changing positions when he's asleep.
I started using fashion and hair magazines as inspiration for characters, I'm still not where I'd like to be but things are starting to look like what I imagine in my head now. Yes, the legs are supposed to be that long. I was trying out an exaggerated noodle person style.
>>49830, >>49835, >>49840, >>49978, >>50085, >>50087, >>50373, >>53239 Still working on this. Here's the bedroom I'm currently working on. Drawing furniture takes so much time but I want to give the right mood and the free packs I found online doesn't look right.
>>49978 >>53332 you're using rpg paper maker aren't you? it's probably easier to make some simple cube .obj files and texture those versus making sprites for everything
>>53366 Hey wiz, no, I'm not anymore. After putting over 200h into it I gave up on it. RPG Paper Maker is a beautiful thing and I love the idea of making this project look like a Paper Mario game but the engine is just too early in development and everything beyond simple events are not implemented yet, besides it's not optimized at all and any map with more than a couple of things running on the background slogs down pretty bad. I'm using RPG Maker MV now. In fact for the first time ever I bought the software instead of pirating it. The sky is the limit with MV, I have yet to find something that you can't do or at least find an acceptable alternative that's close to the idea you had. There's even a plugin to make 3D environments now and as it turns out it looks pretty close to Paper Maker. The only reason I'm not using that is because I'm fairly ahead as it is with my 2D sprites sheets and I just can't start over again for a second time. Maybe when I finish this one I'll try a 3D thing, who knows. How are you liking Paper Maker btw?
>>53369 She has a wealthy, well-connected family. Once her teenage hormones die down hopefully her mental health will improve and she can settle down to have a nice quiet life. I've heard they have good programs for aspies in Sweden, too.
>>53367 ah i see, i only installed it last night so i don't have any strong opinions yet. i wish i could make scriptable 3d objects, that would be neat. i also don't know of any way to even reference objects positions, i think it's possible to just add some javascript to do that though
I said I wasn't gonna go here anymore, but I didn't know where else to post this before I delete it forever. Tried doing 100 caricatures of English people at the end of last decade and failed miserably with only 20.
I am only posting the 15 that don't suck.
(Fun fact: Eddie Marsan was the only one to notice his.)
An unsuccessful attempt at trying to get out of the artist's block. Still got some trouble with that damned hand and put too much detail into the whole thing to hide a los of mistakes.
>>52877 I haven't drawn in months but I shat this out yesterday if you are remotely interested. I started off having fun but completely ran out of fucks while drawing Stu.
>>53940 what do you mean? ive used it almost exclusively for like a dozen years now. i still use the 2013 version as well, the verson that comes after this changes the interface too much for me to like
>>53949 Sure, it is mostly ugly and the interface is kinda uncomfortable to look at, but I mean, it's handy to make sprites and basic coloring; it has an ok layer system, basic brush configuration, some tools, and it's not a pile of fancy bullshit. I guess I just find its ugliness cute.
I been practicing since 2018 with, fun with a pencil of Andrew Loomis, and drawing with the right side of the brain of Betty, and I don’t see much progress. It must be because, in the Loomis book, I am still copying the cartoony heads. When the light goes out, I trace the images of old ufo magazines. At least my pulse is better and the cartoony heads are better than when I started. I should try the divided ball method, but I’m too stupid to do the fractions. Does someone know an easier method to draw heads and bodies?
I do studies from reference and imagination, construction, etc. everything except colors because I wnat to be good at lineart first and foremost. I draw daily. I had amazing progress in the first week and couldn't really progress much after it. I feel really uneasy now whenever I sit in front of my drawing tablet. I feel powerless. Clearly art needs a time investment and I wouldn't mind to grind 4 more years… I am just scared shitless that I'll end up like one of those autistic people who need 5 years to improve not at all, except maybe bad deviantart tier shading. I feel sick.
>>54130 >try to get better at drawing in your dreams. Interesting. Today I did "dream" about drawing in the half-awake state before and after sleep. Is that what you mean?
>>54129 you say you do studies but are you actually applying them and doing stuff from imagination/personal projects? why did you start drawing in the first place? are your studies goal-oriented (e.g. practicing blending, practicing anatomy, etc)? if all you do is study and not apply it, regardless of if it they're goal-oriented or not, there's no surprise that there's not a lot of progress.
it sounds like you're much too focused mentally on failure which i don't blame you. i am too. most of us in this thread have to be. i'm not gonna give you some bullshit pep talk because i know mental/mindset changes come from introspection and not some person over the internet giving you weightless bro advice. the biggest takeaway however is that you are aware of deviantart-tier artists and the lack of progress that they demonstrate and that's already your biggest weapon against your fear in my opinion. you will be fine. your study/imagination pieces should roughly be 50/50, or at least strive for that so your studies are going somewhere.
>>54130 what does 'get better at drawing in your dreams' even mean? are you trying to perpetuate that stupid head drawing meme?
>>54100 I just buy a 6B Pencil some days ago, because I’m thinking in taking art classes. What kind of pencils do you use to draw? I just tested yesterday tracing a picture from Apocalypto. Even the tracing is better that the ones I used to do using a 2H.
Part of me wants to do Nanomango again after years of not doing it.
Of course by part of me I mean 20% while the rest of me, which feels like a completely different organism by now, is a hoarder of emotional luggage that just buries me in a mountain of said luggage each time I even try to as far as think about preproduction and/or brainstorming ideas.
more study. im feeling it slip again wizzies. no inspiration, just doing mindless studies. i hate this feeling with every fiber of my being, i feel like a husk