>>658What you're looking for is a template. You can just copy/paste whatever resources you want onto your own custom template, and then build the whole game out of that, instead of using the RTP or whatever else. This approach is actually a lot better for filesize as well, because when it comes time to compile, your list of used resources will be really fucking tiny, and named specifically for your needs.
So, for example, if you name all of your resources "00resourcename", you can compile with RTP, extract to a folder, delete every RTP resource (make sure you've blanked out all the premade stuff in the database!), and you'll be left only with your custom resources, but the folder will still have the RTP flag on it, so people can download and use it without having the RTP on their computer, or downloading a 200MB game, that only uses 30MB of resources.
Also, when you're doing up your script, make sure you know the character limits (usually around 40 or 50 characters per line) and stick to them religiously. Externalize your script to something like notepad++ or kate.
Often, the charasets are kind of formulaic, so you can cut one persons head off, and stick it onto another person's body, to give them multiple outfits. If you don't want to do this while you're making the game, just use standin charas, of a monster, or another person, it literally makes NO difference what you use, since you'll be copy/pasting the real deal right on top, later.
Most of all, remember that resources are in flux, always. You are
never bound to any specific resource. If you've made a character white, and you want them black, go into the charaset, and do a colorize/colorswap on their face and hands. If you want to have a bong on a table, but you can't find a bong sprite, use the sprite of a goat, and just swap it out later, or better yet, use an orange block with the words 'bong' on it. But never feel like you're a slave to art resources. I'm using neoclassical portraits as all of my faces, and I'm loving every second. The game is yours, and you can make it look however you want.