No.50389
I am interested in 3D modeling and web developing. I want to create some websites with 3D interface design. Plus in my project I want to use saac product like here
https://spdload.com/blog/what-is-saas-product/ No.50742
>>50741nvm i think the furniture is older, i've posted it already too
No.51419
>>11981Computers now days are garbage and that first one you were on wasn't garbage looking. Computers should be not like yesterday's zero intuitive command lines and not like today's TOO intuitive cryptic stuff. Not that I use any of that stuff myself. I was just lurking and hate new and very old types of software. That middle ground was perfect from the 90s.
No.51434
>>12095>90sNice games are from then.
>>12036It's all about the texture really.
No.52257
Do any of you wizbros know of a free program that isn't a virus I can download to do a simple 3D model that can be used to make a part in a 3D printer? My sister's friend's husband has a 3D printer that I'm pretty sure he'd let me use if I could give him a model and I need a part for a project to adapt the gear I want to use to the motor shaft I want to use. They're not the right size and I can't find anything that is.
No.52259
>>52257>>52258Also, if you're gonna make a gear, don't. 3D printed things are not structurally stable and it will break.
No.52261
>>52257Any chance you can do things old school and just hand file down a gear to size?
For 3d printed parts you have to do a lot of filing to finish it anyway.
>>52259Depends on how much torc is going to be put on the gear. It should be strong enough to for low power applications like small electric hobby motors.
No.52262
>>52258>>52259>>52261Thanks. I don't know how much torque it will be applying yet, I will have to build it and do some real world tests. I'm actually using a timing belt and I'm trying to attach the cog that runs the belt to a motor so I can't print a gear, it's just the shaft size for the gear and cog don't match and IDK what to do. Maybe I could just fill it up with epoxy resin and stick the shaft in there or something.
No.52428
>>44134Thanks so much!
>>33114I posted this it what feels like a while ago so I'm glad this thread is still around. I've been doing more 3d since then and I feel I've been slowly getting better over time. My final goal in life is to create a world that I can go in and live in. maybe forever. Maybe VR will be the answer. Here's an environment I've been working on recently
No.52429
>>52428that looks awesome, was it made in Terragen or Vue? what do you render in?
No.52444
>>52429world machine actually! I looked into terragen and vue and they just looked so insanely complicated that i was like nah. the final output from world machine was actually pretty low res so I had to add displacement maps n stuff in maya. Rendered in Redshift. Clouds imported from houdini.
I used to be super obsessed with 3d when I was little. I made these "mountains" in blender in 2006, but then for the next 10 years I just cared about videogames and my 3d hobby was kind of put on the backburner. I never thought I'd get the obsession back, but eventually I got over it and now my passion is videogames AND 3D. I just think it's so weird how the passion came back. Maybe when I was starting it was super interesting and then it took 10 years to get over the insane learning curve. But it most likely had to do with how shitty my life was in those 10 years
No.53694
>>53687incredible thought process, i would have just secured it with tape at the very first annoyance and had it solved in a minute. but you kept focus on it long enough to actuslly model and print a part to neatly fix the problem. really impressive
No.53698
>>53694Thanks, I only did it this way because I could, and because I hate half-assed temporary solutions (the tape would come undone pretty quickly, most likely). It was just surprising to find out that there are barely any hassle-free methods for fixing backpack webbings and that motivated me. The time spent on it was maybe two hours in total, which I can justify by riding many more hours without any awful noise right behind my back.
Also, it's just nice to actually use 3D skills for a practical goal (even though the model itself is simple as fuck).
No.53705
>>53698>>53687Kinda surprised a 3D printed part is holding. They've always been incredibly flimsy in my experience.
No.55335
what would be the best program to learn for 3d printing models?
No.56011
Anyone in the thread know about cad software that is really easy to learn and isn't cloud based like tinkercad?
The closest thing I have really done related to 3d modeling is building stuff in second life. Or in other words I don't know shit and have to start from scratch. But I rather use something I can learn while doing rather then something so complicated that I have to watch 5 hour lectures and download text books to even set up the program correctly.
No.56016
>>56015
Did you use google translate to write this post or something?
No.56019
>>56011sketchup
unity with probuilder
those are all i know how to use after a dozen years of modeling for fun. stuff made in sketchup usually requires cleaning up in blender like to remove excess geometry, if i want to use it for other projects, but i dont mind it because sketchup modeling feels so clean and simple to me
unity is similar to secondlife modeling everything out of prims which you further manipulate and parents and resize and scale and so on. probuilder just lets you further modify the geometry in a really fast and simple way that i find cool. only useful if you're making games in unity probably
No.56020
>>56019Can models from those programs be translated into g-code?
No.56021
>>56020Depends on the file types you can save as. Those programs have no way of writing g-code themselves though, and most programs that can write g-code have inbuilt modeling, so unless you want to make something quite complex you could always just model in the g-code writer.
No.56022
>>56020no idea wtf g-code is but google says sketchup has plugins you can install
> How to Convert SketchUp to G-Code >Download the G-Code plug-ins for Google SketchUp. There are three available:>Phlatscript>Zomadicam>Sketchup to G-code. No.56023
>>56022G-code is machining software, though this wiz probably plans on using it with a 3d printer to print what he models.
No.56029
>>56020any model that you can export as .stl can be ran through a slicer software for a 3D printer. It matters little in what program was the model made.
No.58207
>>58203>>58204>>58205no offense but those aren't 3d models
No.59419
>>59418Oh man that is not pretty, it seems to be scattered throughout the model and I have to hunt one by one, since recalculating the normals is not fixing it. Thanks wizzie, I learned something new.
No.59781
>>11981Hello again. The reason I am mad at your software is that I could not follow a simple guide properly.
t.
>>51419 of whom resents the newer version having no help page and the site having improper guides that don't match the newer version well enough to learn how to actually use things
No.60282
>>11978I have a funny story about 3d modeling. took a multimedia class in high school and at the end of junior year we did blender. I already knew how to use it, and it was around the time my vietnam vet grandpa passed away so I was making an m16a1 in his memory. our actual teacher left for a new job so we had the retard wrangler as the teacher. she didnt care at first, she even said it was good, but a week in she realized she could get in trouble and ratted me out to the principle. the principle came in the next day and did a speech to the whole class about cyber bullying (implying i was a school shooter cause i had long hair and listened to metal), i continued working on it while she did this because i didnt care. she had armed guards take me to the office and suspended me for a day. they almost called the cops. they wiped my hard drive. I have the model still but its on a laptop with a corrupt hard drive.
No.60286
>>60282try and post it if you can id be curious to see it
reminds me when i was in highschool i in art class i was drawing doing a black and white painting with ruined buildings, people with rifles, a big tank in the middle, and someone waving an anarchy flag. the teacher had no problem with everything, until i put that big A on the flag, and then suddenly everyone freaked out and it was taken from me and then destroyed right in front of me and i was lectured and talked down to. absolutely fucking humiliating and embarassing
No.60292
>>60286i dont even know if i can because its on my laptop using ubuntu and it wont even get to the login screen. sucks because I had a bunch of family and high school photos and all my red pill and JQ content
No.60293
Can you create 3D models in VR like you would make a sculpture?
No.60298
>>60293not sure if they have already vr ports but stuff like Zbrush or sculptris would work quite well with vr, im sure something equivalent has been made for vr
No.61755
how long does it take to learn the basics stuff? I don't wanna make impressive things just low poly figures, mostly for reference since I'm into digital art. I'm still learning how to draw and that takes lots of time and effort too
No.61756
>>61755Hard surface modelling a sculpting is easy when doing for what you described. Not having to learn the technical skills of unwrapping, rigging, weighting, animated, etc will save you time.
>low poly figures, mostly for reference since I'm into digital art. I'm still learning how to draw and that takes lots of time and effort tooIf you're just drawing humans you can probably grab premade models for free off the web and just pose them using the animating tools. Clip Studio includes models that can be loaded in and posed for reference / tracing. Please try drawing without reference from time to time!
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