No.62567
I've been interested more and more about the power of daydreaming. I think that if my daydreaming ability was extremely advanced, that it would activate an entirely new level of self-actualization for myself.
To this end, I've been looking for ways to enhance my ability to daydream, and have recently gotten interested in writing fiction (which there's already a thread here about it >>59403 ), tulpas (plenty of threads about that stuff), and in solo roleplaying. I don't see anything about solo roleplaying games, though, so I thought I'd make a thread about it.
I've tried solo roleplaying before in very naive attempts, but you run across the obvious pitfall: the temptation to metagame your character against knowledge that should only be privy to the GM or other characters is just too much. Quickly, it becomes unrealistic. I'm just getting started in this space, so I don't know a whole lot, but some of the systems (oracle systems like Mythic GM, for example) and techniques (solo episode journaling) that have been developed are a lot more advanced and appealing than I thought they'd be.
If anyone knows about any good solo RP systems or thoughts about it, please share.
No.62568
solo roleplaying? reminds me of the devices that ancient writers would use to create stories. i don't know what they were called and i spent a while googling but can't find them. but imagine something like a wheel that you spin to select thigns like characters, jobs, time and place, qualities, and so on. actually curious what they were called now that i've forgotten
No.62569
Never tried solo roleplaying but if you're interested I can vouch for some solo board games that are rpg like, same for a couple of wargames
However you would need to spend money or be willing to use tabletop simulator
No.68452
I've been having fun running some solo D&D campaign for some characters. I use random methods to generate the dungeon as they go and just see where the rules take them. Here is a report of their adventure and the map of the dungeon so far.
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First delve into the Lion's Den:
Bossief the magic-user, Stolper the fighting-man and Tozo the thief descended into the dungeon. Stolper took the lead, with Bossief carrying a lantern.
The party explored two empty rooms, went down a long twisting passage and was surprised by a gelatinous cube. It was only 10 feet away and swarmed over Stolper, killing him instantly.
The other two fled back out of the dungeon.
Second delve into the Lion's Den:
Bossief and Tozo returned to the dungeon, joined by a new guy, Mohors the fighting-man.
They explored a different section. Coming out of a room, they encountered 2 stirges (bloodsucking bird-like monsters with long, dangling proboscises), which Mohors defeated easily.
Further down the hall, a secret door was found. Beyond it was a vast room with a single kobold guarding a bag of coins.
Tozo spoke to the kobold in his tongue, telling him to surrender the bag, but he just stood there being wary of the party.
Mohors attacked and killed him. The party took the bag and left, gaining 46 gold pieces and 200 silver pieces.
Third delve into the Lion's Den:
In search of more gold, the party returned to the dungeon. At one intersection, the party found a hole in the ground, probably leading to a deeper floor.
At the end of a corridor, the tall silhouette of a gnoll appeared 60 feet away, but Mohors shouted threats at him.
He must have been impressed by the fighter's allure, all clad in plate armor, for he retreated back into the darkness.
The party did likewise, going back to another area.
In a small room, they came face to face with a conjurer. They were surprised and the conjurer started chanting and gesturing, charming Mohors with his spell.
Mohors turned around and took a swing at Tozo, but Tozo ducked just in time. The conjurer started another spell, but Bossief was quicker, and put everyone in the room to sleep.
He walked up to the conjurer to slit his throat, and removed Mohors' helmet to kill him also. Even if the conjurer was dead, Mohors would still be under his spell, and Bossief had no means of breaking the charm.
He woke up Tozo. On the conjurer's body, a wand of fire balls with 69 charges was found! They were lucky to encounter him in such a small space. Had he been further away, he would have slung fiery death upon them.
The magic-user and the thief hurried back without further incident.
No.68455
>>68452I did some dungeon game when I was a kid and played it with my brother