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File: 1746905276650.png (298 B, 64x64, 1:1, eyeicon.png) ImgOps iqdb

 No.69280

I swear there was a thread for this. Oh well. My first attempt at doing something in Godot. It's mostly code spaghettied together from tutorials and reading the engine's documentation. Let me know if you play it, and definitely let me know if you manage to beat it. The pain level is hard but doable. AD for movement and J or W for jumping, Enter for start. Gamepads also work.

https://anonymousfiles.org/files/0b6518269905/

 No.69282

I'm not downloading anything until you share a couple screenshots or gameplay.

 No.69283

>>69282
Somehow it didn't occur to me people might not want to download an .exe file from the internet, so I made it an itch.io page for it.
https://prettyneptuneclub.itch.io/jump4eye

 No.69284

Some one download it on a VM or some throw away laptop and report back on it. I ain't clicking or running that too lazy.

 No.69285

Not bad.

The walk cycle was actually well done and everything mechanically works fine.
Only minor improvement I have to offer at the moment is that it would probably be a good idea to have the controls/inputs within the game.

Like, being real with you, I didn't read your full post so just figured it out using prior game knowledge and found the arrow keys worked fine.


As far as the difficulty. It was fine. It's more about exploration to find the solution then extreme precision which I appreciate personally, and the visual design language was clear enough to hint at what to do where. Like I didn't need to be told that I could wall jump. The level design hinted that I could wall jump so I tried it and it worked.

The "pain" level however is exactly the kind of thing I get bored of. It's linear and just about trial and error and extreme precision which I personally don't find fun.
Some people are into that, I am not, so once I got the gimmick I just stopped playing there.

 No.69286

>>69284
see
>>69283
That version runs in browser.

 No.69289

File: 1746939926391.png (9.2 KB, 1280x751, 1280:751, unrelated_filename.png) ImgOps iqdb

>>69280
>It's mostly code spaghettied together from tutorials and reading the engine's documentation
That's 99.9999999999999999$ of all games. It's not bad for a game about jumping for eyes. Personally I'd rather jump for big princess boobs, like in Jump King.

This is how far I got before I realized practicing my instrument would be more rewarding. I'm learning the guitar. I want to be a rock star who uses his influence to spread hate towards people who I don't like. Thanks for reading.

 No.69291

>>69285
You're right about the controls. Thanks for playing! Yup, sorry about the pain level, it was a debugging room to test the precision of the controls but since this is only a prototype and a learning experience, I decided to leave it. It's doable but ridiculously fucking hard. I only managed to beat it twice and I designed the thing. Next game will be better.

>>69289
Thanks for playing! Good luck with the guitar, I hope you become the rock star super villain you want to be!

 No.69377

>>69280
Cool game anon
I stopped at exactly the same spot as >>69289, after 500 seconds.
I figure you probably need to slide down on the walls and jump right as you're about to hit the spike below, but it was going too fast for me.

I really enjoyed the hidden eye on level 1, I didn't expect that.

 No.69398

>>69280
I liked this game. The animations were enjoyable. Don't have much to say but keep us posted on your next projects wizzie.

 No.69412

>>69377
>>69398
Thank you. I'm currently doing a more serious attempt at game developing. There are likely many bugs. I will continue to work hard on it.
https://prettyneptuneclub.itch.io/glumcotton

 No.69413

>>69412
I can't play on phone wats the game about please

 No.69414

>>69413
It's a platformer, technically you could play with just a directional and one action button, I'll try to make it smartphone friendly soon.

 No.69416

>>69414
>phone friendly
don't worry for me, I donnt want to give you orders. focus on your games🍀

 No.69417

File: 1750370699656.png (581.87 KB, 2560x1440, 16:9, vlcsnap-2025-06-19-18h03m3….png) ImgOps iqdb

>>69412
Wizards love holding safely on to high voltage lines

 No.69418

>>69417
Which game is that from? Very anxiety inducing.

 No.69419

Nevermind, it's that thing that only works on PC. Gave up on my 17 year old PC last year.

 No.69420

>>69417
I'm impressed. There's a safe collision zone under the eyes of the head so you can walk on them when it's upside down or sideways. That's where it's probably hanging from. I just don't know how you managed to bypass the hazardous collision area surrounding it. Even hitting it at high velocity you would touch the kill zone first. In fact I cannot reproduce this bug at all. I'll try to fix this, thanks for playing. Also the color palette looks completely off in your picture, perhaps it's vlc doing it.

>>69418
https://prettyneptuneclub.itch.io/glumcotton

>>69419
I'll try to add controls for smartphones soon.

 No.69422

>>69420
>Also the color palette looks completely off in your picture, perhaps it's vlc doing it.
I also tried the game, and that's how it looked.

 No.69423

File: 1750435922758.mp4 (7.2 MB, 1920x1080, 16:9, jampu.mp4) ImgOps iqdb

>>69420
Lucky you. Long ago I unlocked the perk that allows me to find and reproduce glitches in the most unseen corners of gaming.

Wizards can hold on to the no-no zone by crouch-sliding under it, then pressing up while still holding the crouch key.

 No.69424

File: 1750439643925.png (35.46 KB, 1206x799, 1206:799, Untitled.png) ImgOps iqdb

>>69423
Very clever. I have reduced the safe area to be out of hanging reach and the bug is now resolved. Thank you for your help!

>>69422
Here's a color accurate picture.

 No.69426

>>69424
So what are the map tiles made out of? power circuit
boards?

 No.69428

>>69426
Yes, the first levels are supposed to take place inside a computer. This will be more fleshed out in terms of background and artwork soon. Thanks for playing!

 No.69429

>>69428
what engine do you use?

 No.69430

>>69429
I'm using Godot, LMMS for music and sound effects and aseprite for pixel art and animation.

 No.69432

>>69430
thank you,are you going to make another game now?

 No.69433

>>69432
I just started this one, it's far from complete.

 No.69434

>>69433
ok good luck🍀



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