No.69282
I'm not downloading anything until you share a couple screenshots or gameplay.
No.69283
>>69282Somehow it didn't occur to me people might not want to download an .exe file from the internet, so I made it an itch.io page for it.
https://prettyneptuneclub.itch.io/jump4eye No.69284
Some one download it on a VM or some throw away laptop and report back on it. I ain't clicking or running that too lazy.
No.69285
Not bad.
The walk cycle was actually well done and everything mechanically works fine.
Only minor improvement I have to offer at the moment is that it would probably be a good idea to have the controls/inputs within the game.
Like, being real with you, I didn't read your full post so just figured it out using prior game knowledge and found the arrow keys worked fine.
As far as the difficulty. It was fine. It's more about exploration to find the solution then extreme precision which I appreciate personally, and the visual design language was clear enough to hint at what to do where. Like I didn't need to be told that I could wall jump. The level design hinted that I could wall jump so I tried it and it worked.
The "pain" level however is exactly the kind of thing I get bored of. It's linear and just about trial and error and extreme precision which I personally don't find fun.
Some people are into that, I am not, so once I got the gimmick I just stopped playing there.
No.69286
>>69284see
>>69283That version runs in browser.
No.69289
>>69280>It's mostly code spaghettied together from tutorials and reading the engine's documentationThat's 99.9999999999999999$ of all games. It's not bad for a game about jumping for eyes. Personally I'd rather jump for big princess boobs, like in Jump King.
This is how far I got before I realized practicing my instrument would be more rewarding. I'm learning the guitar. I want to be a rock star who uses his influence to spread hate towards people who I don't like. Thanks for reading.
No.69291
>>69285You're right about the controls. Thanks for playing! Yup, sorry about the pain level, it was a debugging room to test the precision of the controls but since this is only a prototype and a learning experience, I decided to leave it. It's doable but ridiculously fucking hard. I only managed to beat it twice and I designed the thing. Next game will be better.
>>69289Thanks for playing! Good luck with the guitar, I hope you become the rock star super villain you want to be!