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Which Pokemon game is superior and why, Yellow or Crystal?


I haven't played any generation older than 3, but I'd imagine Crystal is better, on the grounds that Gen 1 just didn't have much content or polishing.


they are all the same tbh.


Crystal is bigger, better, has animations and sound, and the story gets kinda creepy. It's softlockable if you make bad decisions and I found it less grindy than Red/blue. it's easy to find legendaries early on.

Just don't do "that" thing and you'll be fine


in pokemon yellow you get pikachu so its better


I cannot play gen3. There are too many new pokemons for my taste. Gen2 was smart enough to link many of the pokemons with preevolutinos or postevolutions of gen1 pokemons, and new ones were not numerous. I think with gen3 the genie was released from the bottle and I cannot bother myself learning more than 250 pokemon. The things only got worse and nowadays I hear there are 700-800ish. Geez.


crystal. better music, spritework and story. GSC is probably my all-time favorite RPG.


Game-wise Gold/Silver/Crystal are the superior games. Gen 1 was good for it's time but gen 2 surpasses it in every way.
Overall monster design I prefer generation 1 over 2 even though they're fairly similar. Generation 3 were the last real good games, but it's were the monster design started to get worse. Gen 4 was playable but not very good, last okay and first bad generation, every following generation just gets worse. Last game I played was Y, got maybe halfway through and got bored.

I think with the ucoming generation 9 they will pass 1000 monsters. Gen 1-3 were enough, I can't even remember most monsters from gen 4.


yellow you could get the 3 starters i have to go with that. I did enjoy gold and silver for 16 gyms. Fire red and heart gold for remakes but that's where it ends for me


my dad wouldnt buy me vidya, but i remember drooling over pokemon yellow, where u can actually live out the tv series


Yeah i bailed after gen2. Nothing was ever going to recapture the hype of gold/silver/crystal.


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In Gen 2, I always liked how you could go to both regions. I've always wanted them to make a massive game in which you could just go to all of the regions. As others have said, the baseline quality of Crystal was simply superior. The one benefit Yellow has is that you can obtain all of the Gen 1 starters, but that's really just a novelty in terms of the overall game.

Gen 3 was the last one mainline game I finished. I think part of it it was the fact that the GBA is my favorite handheld console, so I played it copiously. But I also really liked RSE's soundtrack, the amount of Pokemon wasn't overwhelming yet, and story with Team Aqua/Magma was crazy enough to be great. Gen 4 also has good music and I think it's the first game with the move-level physical/special split, but it never clicked with me.

I've actually enjoyed the Mystery Dungeon spinoff games much more than the mainline games. Blue Rescue Team is always a great one to go back to, and Explorer's of Sky is the best in the series. I like the remake of Red/Blue Rescue Team on the switch because of how vibrant the artwork is in it, though I didn't play through the end of it when it came out. I'll have to go back and do that.

The core gameplay in the latest Arceus game (I think that counts as spinoff?) is really fun and I like how the focus is shifted towards catching rather than battling. However, it ends up being repetitive and I think they could have added much more variety/character to it. Pokemon have a few different types of behaviors, but for the most part they don't behave in any way unique to that Pokemon. Also, while the NPCs in the game make a huge deal about how dangerous it is out there with wild mons, that sense of danger wears off quickly after you catch a few alphas and figure out how to cheese everything.


I'm kind of jealous you can still throw yourself into this stuff or at least dip your toes in. I remember buying Green version for GBA yeeeears ago because i felt like a moron for selling my yellow and silver versions and i just couldn't recapture the magic. I got about halfway through and just lost interest. Some thing when trying to replay Zelda or Dragon Quest. I think i just don't have the patience for RPGs anymore.


>move-level physical/special split
It's a pretty big deal mechanically and was a straight up improvement in my opinion. In hindsight the way it worked up to gen 4 left a lot to be desired.


I like Gen 1 but I've played it to death so many times with different challenge runs I got burned out. 2's got a lot more stuff: the day/night cycle, new ways to get Pokemon, legendaries who'd run around the region, Crystal's Battle Tower if you didn't have Stadium 2, getting to visit 2 regions, playing it as a kid was great. Nowadays I might play a romhack once in a while.

I hear you. 2 felt like a nice balance between old and new since the newer stuff was often tucked away. If you tried a new mechanic or explored there was a good chance you'd be rewarded with a new Pokemon or evolution. 3 felt like they dumped everything new in your face and was all topsy turvy. If I recall it only had about 65 older Pokemon while everyone else had to be traded.


Original GB didn't have any other jrpg other than Poke Man with Western release, and all the three 'colors' are identical gameplay wise and its very typical FC/MarkIII/PCE/GB -era jrpg, so pretty decent.

Buutt, as far as these monster games go, I'd say that one fairly late 3D PSX game with prerendered backgrounds, that has monster collecting, but is not a Poke or Digi Man game, was and is so much better.

The name escapes me.



has anyone attempted a nuzlocke run of any of the games or romhacks? how did it go? it looks pretty popular among the fans which is getting me curious


I think I did a nuzlocke once of ORAS. All I remember is it being piss easy because no amount of self imposed challenge can make the mainline pokemon games hard


yeah that's why i was planning on giving it a try with a fairly reasonably balanced hack (renegade platinum)


mileage will vary as obviously romhacks have no real design standard shared between authors. i like trying nuzlocke with general difficulty/QoL hacks.


Is there anything like the Battle Frontier in post gen IV games? The rental pokemon mode in Emerald and Platinum is pretty good, and so was the pyramid in the former. It's a pity it's not in Platinum.


>All I remember is it being piss easy because no amount of self imposed challenge can make the mainline pokemon games hard
Turn off exp share and have level caps for each gym + Nuzlocke. It makes runs at least somewhat challenging.


Yellow was fun because Pikachu would follow you around.


i only played blue, i have no idea there is a yellow. later i played sapphire. all the pokemon in between blue and sapphire seem weird to me. apparently yellow is like blue so of course i will say yellow is best


Crystal, gen 2 is the best gen.
Yellow is red/blue with some changes to make it similar to the anime, like forcing you to start with pikachu and not being to release it/evolve it, changes to gym leaders' teams so it matches those of the show, changing cops and nurses to Joys and Jennies and so on. I personally prefer the vanilla versions, Pikachu fucking sucks and I think they were more balanced


Being able to get all three starters form red/blue was pretty tight.


Try Ash Red. PC game where you literally play the entire anime.


I've played Pokemon Red, Blue, and Yellow for the first generation and Gold, Silver, and Crystal for the second generation. I've come back to the second generation more because I like the aesthetics. I think I may have actually beaten Crystal, but not Yellow. I can't remember. I just remember beating Red after playing it in 2015. I can't remember much of each game though. I will tell you that my favorite romhack is called Crystal Clear. You can get every single Pokemon in the game including the starters in the wild. That game's dope.


blaziken looks like Uma Thurman in Kill Bill with her yellow jumpsuit.


why did they stick to making the exact same game over and over? look at how cool digimon was and they took risks with various types of games.
>Gen2 was smart enough to link many of the pokemons with preevolutinos or postevolutions of gen1 pokemons, and new ones were not numerous.
this so much wiz it is like they leaned to heavy on that gimmick. You could still have pokemon games with lots of different pokemon but it could have been like different planets and stuff.

caveman era pokemon blah blah
prefer gold/silver to crystal I felt like it ruined gold somehow.


I would like Crystal Clear a lot more without all the self-inserts. I always start on Cinnabar in that game.


By the way, you can find a lot of pre-patched romhacks on Pokeharbor. I've been playing TCG Neo lately.


What is this "thing" you speak of?


Tomorrow is Pokemon Day. Looking forward to merchandise and mobile game announcements.


first timee i hear of a pokemon tcg romhack
was it any good? (the vanilla game, that is)


I think so. I remember my grandma buying it for me on a whim while going through a K-Mart. It's good without the romhack, too, but the romhack is nice once you've beaten it a couple times. Basically replaces all of the cards with whatever sets introduced GSC Pokemon.


Expect nothing and still be disappointed, lol.


Actually, the new SV content looks kinda cool. Too bad it's all at the end of this fucking year.


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the teaser picture where it was all the legendary cats fused looked a lot cooler


so what did they announce? I haven't cared about pokemon since gen 3 but whatever


Same, I can't even be assed to emulate the ds and beyond games or learn the new pokemon names.

If they made a single game where I could without bullshit catch every single pokemon ever made to that point then it might get my attention one last time.


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So quick rundown for people who can't be asses to watch the video
>Pokemon world championship 2023 to be held in Japan
>Pokemon trading card game classic (overpriced plastic and cardboard) to be released soon
>new netflix series "Pokemon Concierge" announced
>new Character for Pokemon Unite (their Legue of legends rip off)
>some shit for Pokemon Cafe (a puzzle game like candy crush with microtransactions and all)
>some shit for pokemon masters ex (shitty pokemon stadium for mobile, free to play and pay to win)
>pokemon sleep, some creepy app that apparently spies you when you sleep and matches you with a pokemon that sleeps the same way you do, I don't know what the hell is the point of it
>pokemon go plus + (yes, plus plus), a dumb gadget you're supposed to use with the sleep app, that way it's easier for you to get spied on
>updates for violet/scarlet, two new "Paradox" pokemon (I have no idea what the hell a paradox pokemon is but the one on the left looks like a suicune with fetal alcohol syndrome), a new tera raid battle event (??), some connectivity bullshit with pokemon go
and the main event I guess is
>paid dlc for scarlet/violet with new campaign


Nintendo gives the jews a run for their money.


absolute fucking cancer, only positive thing I saw in the DLC were the momotaro gang pokemon


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Paradoxes are like past and future versions of existing Pokemon, kinda like how Sun/Moon introduced the new category of Pokemon known as Ultra Beasts. It's speculated that the paradoxes aren't actually from a different time, but a product of a new legendary wish-granting Pokemon (who is also thought to be the reason behind the tera mechanic, which is the new battle gimmick that allows you to change one of your Pokemon to a different type until it is knocked out). So, that's why there is a new Suicune-looking dinosaur and a robotic Virizion.


what's with these names though


man do these 3d models look like shit


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lmao this is current pokemon style???

sharp angled 3d stuff looks fucking retarded for pokemon. they are best when they were organic round shapes.


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those ones are specifically meant to look inorganic. the others from scarlet and violet mostly look like traditional pokemon designs. by far, the most egregious pokemon of the gen has to be the (quite literal) minecraft golem.
who knows? i think having those weird names could be another hint that all paradoxes are artificial in-universe, but the whole thing about them being created from dreams and imagination is speculation until officially confirmed. a big leaker of pokemon content has compared the narrative behind paradox pokemon to the manga King of Thorn, which would make sense with what other people think about the paradoxes, but he often says retarded stuff for attention so who knows?


what is this, minecraft?


would you be surprised to hear that the thing it evolves from has the same body shape as a minecraft pig?


lol i looked it up
how creative


i think past paradox forms are more creative with their designs, future ones are less unexpected but are thematically more straightforward.


3d for pokemon was a mistake


I wish they'd just make a new PMD game already. Only thing I care about from this series anymore.


pokemom mystery dungeon? it seems like all the old spinoff games have really dedicated fans


That's right.


Pokemon spinoffs can be really good even if you don't like Pokemon as a franchise. They're generally pretty well-made. Just look at it as using the IP in order to get published and increase sales. I remember some cutesy puzzle game for the Color that I enjoyed a lot.


It's like TouHou. The official games are good for their genre, but those who don't like Danmaku can still enjoy the fun and cute characters and the stories of Gensokyo through other genres of fan games. There is even TouHou Pokemon.


Animated sprites.
Your Pokémon's back sprites didn't look like absolute ass.
Day / night cycle.
Silver is the best rival in the series. Not even close (Well, I played up till Black and White 2)
Tied with Gen 3 for best music.
Better starters.
Roaming legendaries were cool.


I liked Pokemon very much and for a very long time. It's probably one of the things I loved the most in my life. As my apathy grew I stopped caring about most things but Pokemon managed to keep me interested. For a while. Eventually and perhaps inevitably the appeal of that universe also began to fade to the point where I went from thinking everyday about Pokemon to not caring if a new game came out to not even knowing a new game came out. I loved the designs, the colorful and cozy atmosphere, the optimism and warmth, the characters, the idea of collecting and organizing, everything.

Looking at Pokemon artwork now feels like I died at some point and now, as a ghost, I open the door to an old room I used to live in. It's currently empty and in ruins, but as I open it, for a split second I can see exactly how this room looked at one point, with nice and clean covers, cute little Poke toys arranged by the side of the desk, a warm summer breeze coming from the window. Then the moment ends and I see the room for what it is now. Derelict and in shambles, nothing but dust and debris, the window closed shut.

Even this feeling of loss grows distant by the day. I'm sure if I live long enough, the time will come I'll not even care I don't care about Pokemon anymore. By then I would have witnessed the complete path of loving something to thinking nothing of it. And it's interesting because in many ways it illustrates my idea of life in general, certainly of adulthood at least. Eventually the sun will grow cold and swallow this system of planets and there will be nothing left and nobody will know Pikachu existed or that somewhere within it, subatomic particles carried electric charges in a way to play Pallet Town theme in the mind of a self-aware entity, dreaming of being somewhere else.

But yeah I prefer Pokemon Yellow, Gen II always felt like Gen I B team imo. Houndour, Girafarig, Granbull, Mareep, Ursaring and others feel rushed and uninteresting designs, but that's my personal opinion. It was only in Gen III they picked it up again.


I disagree and think Gen 2 was better and the largest leap in quality for the series in every way. A lot of polish shines through especially when you compare the commercial release to the Spaceworld demo (you should see the Girafarig model in this iteration), which is much closer to gen 1 in style.

>two whole new types

>first game with a battle facility
>introduction of the series' most ubiquitous battle/overworld gimmicks in the forms of hold items, gender and shiny Pokemon
>RTC that sees tons of utilization by scattering events and spawns based on time of day and week
>massively improved spritework (no more pixel vomit backsprites, but frontsprites are almost universally superior too) with easily the most vibrant pallette (gen 1 and gen 3+ have a washed-out look comparatively)
>amazing soundtrack where pretty much every song is soulful and memorable (gen 1 had a couple stinkers IMO, I fucking hate the Celadon theme)
>more (and more elaborate) dungeons
>coolest ending of the franchise by having the first player character as the final boss

I like that it's a direct sequel (something they wouldn't try for the series again for over a decade and never did it quite as well) and that they show an aged Kanto in the latter half of the game. Pokemon's modern success wasn't quite obvious and so they hadn't fallen into the current formula yet. I swear, it seems like they bill every game from Ruby/Sapphire onward as a "reimagining" or "soft-reboot" of the franchise when the way they're designed seems routine at this point. It just makes Gold/Silver more of a contrast to the rest of the series for me.

I will say that it was kind of dumb to gate all the dark types besides Umbreon and some of the steel types behind the first Elite Four victory, but locking a lot of new Pokemon to endgame or postgame areas is still a bad habit of Game Freak's (it's not necessarily a bad thing to cocktease some of the rare monsters that you won't be able to access for a long time or obtain in an obvious way; it can add a lot of anticipation and excitement for when you actually do find them). I don't think gen 1 or 3+ are bad by any means, I bought the first several generations on release day and still play them all on occasion, but Gold/Silver has had the most longterm appeal to me.

On a final note, I like the creepy Team Rocket songs in the first two generations, particularly the ones in Red/Blue. Really like them a lot for how suspenseful they make those segments of the game. Feels like you're gonna get lynched by a bunch of thugs at any moment.


Red and Blue are the only good ones


This opinion is insane.


my dad wouldnt buy me vidya

but i remember being obsessed with Pokemon Yellow, just because I only knew it from the show, and this was ur chance to play it out like the show.


Huge butthurt at Yokohama Worlds. Tons of players disqualified for using pokemon generated by third-party software. Cheaters are crying about rules finally being enforced. They're complaining that it takes too much time to train legitimately when developing monsters is the most accessible it's ever been over the franchise's entire existence (not like these retards have lives outside of scrimming anyway). They're also crying that lots of meta monsters are paywalled. They are, but kinda dumb to complain about a paywall when you're willing to spend thousands of dollars in travel expenses to attend a tournament with a laughably tiny prize pool (10,000 USD). The entitlement of VGC manchildren is ridiculous.

I am not even against hacking monsters, but it's so easy to make them appear legitimately sourced that I have no sympathy for players who got caught. They're just lazy retards. Why someone wants to attend competitions to play a game they don't enjoy playing is beyond my comprehension. I could understand if the prize pools were Dota 2-level. But really, I can't understate how easy it is to build a team nowadays. This is shit you can do while multitasking. The game is on perpetual cruise control now. Or maybe just get better at cheating, that's another option.


i only played the first one


I loved them both, but if I were to replay them nowadays I'd be bored to tears.
I bought Pokemon Scarlet not too long ago, beat the game in 11 days, and now I regret that I ever spend 60€ on it; but a game like Chess has stayed with me until this very day.


I haven't played any Pokemon since primary school but my favorite's then were HGSS and RSE. I cared for Gen 1 and 4 the least because 1 was too vanilla to me and I didn't like 4's new Pokemon, otherwise it's a solid generation, while 2 and 3 felt more exotic and lively. After gleaming at what fans say about the series' mechanics and history for a week it seems like it was never actually good and was well-liked for being a nice journey especially for children, there's a step forward and back with each new generation that disappoints people and keeps them endlessly waiting for their perfect game. Never majorly innovating its mechanics or premises nor upping its difficulty are the biggest ones. I got Gen 5 around launch, saw the Pokemon in it, and decided I didn't need to play more of these games because it's just the same as last time. The remakes don't expand the regions either, and I think they should've kept refining the first 3 or 4 gens like Yakuza does with Kamurochou before moving on.

Another big turn off is Nintendo jewing fans (who were/are mostly children) who want to complete the Pokedex with two versions of the game, needing to buy more main games and spin-offs, and having to go to Gamestop for some employee to swipe a card that let's you access content already on the cartridge.


Ruby and Sapphire are my favorites personally. I have re-played all the first 3 gens on occasion since growing up from kid. Comfy games

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