No.33619[Last 50 Posts]
Has anyone read 5e's fucking Ravenloft?
Just some of the horrid shit in it:
>Strahd's played off as what amounts to Buffy the Vampire Slayer's Angelus levels of edge, literally feels nothing and seemingly has no interests above the usual, though not for the same Bram Stoker's Dracula tier reasons, Literally just wants Tatanya as if a meaningless trophy on his belt
>These dumb faggots made it so that Strahd wants to turn whatsherface not into a vampire bride, or hell, even a true vampire, BUT VAMPIRE SPAWN (You know, sniveling wall crawling nosebleed assface monster vamps?)
>Tatanya's a nigger
>The reincarnation is a nigger
>Strahd's wives are niggers
>Nigger Mayor of a town surrounding the land
>Evil white "everything is fine man"
>Strahd's a Bisexual sodomite degenerate with two male consorts to boot
>Made Barovians "Diverse"
>Made Strahd's conquering of the land sound tyrannical as fuck and less just
>Made it so that Some have Barovians have souls and some don't because of 5e's ravenloft being in a private demiplane, stopping newborn bodies from getting souls, in a piss-poor attempt to mimick the Old demiplanes of dread thing where some residents are literally just NPCs made by the powers, even though this makes no sense to anyone who's had to deal with Gulthias in 3.5 and Ashradorn in the whole Soul font thing with the ban on unborn souls in lore, so these people should be getting souls, because otherwise the demiplane would have to deny all positive energy for this shit to even remotely work
>All done because they're too lazy to redo the demiplanes of dread just like before,
>Strahd now heals for 20 in his fast heal
>Mongrel Men are the results of Racemixing past the half-race stage suffer for it, check their description and it's fucking played off as a good thing despite them being ugly mutants beyond redemption in their racial descriptions, the self-unawareness is real
This is why warhammer roleplay and castle drachenfels will always be superior
Why not just play 3.5e instead?
Not only is it better in all ways, all the original ravenloft splat is built around it.
So I bought Conquering Heroes
I'm one of the few who is interested enough in new games in the CoD to risk the kool-aid and check them out. From just its base book I didn't find Beast that bad, certainly not as bad as the use of third gender pronouns in Promethean, and even then Promethean 2nd is quite good. But holy shitballs is Conquering Heroes bad.
Overall its another in the Night Horrors line, NPC's and ST content, with refining lore on how and why the antagonists of Beasts operate. Usually these are pretty good and full of at least interesting plot hooks. The Autumn Nightmares in Changeling 1st Ed. was awesome. It does boast some new powers and tools Heroes can use to take out Beasts.
Unfortunately, the motivations for these antagonists make no sense.
A hero, according to Conquering Heroes, can perceive the Primordial Dream and unable to shut out the psychic assault strikes out at Beasts as the cause. That's unchanged from core. However, this apparently turns Heroes into monstrous sadists. Its not enough to fight the Beast, not enough to dedicate oneself to their destruction and gain power from it, but they do it expressly because it allows the Hero to hurt and torture other people just because they can, or for headlines, because intrinsically everyone everywhere believes they're the hero of their own story.
So, to use three examples, the knight in the myth of the Lambton Wyrm, the condemned prisoner in the story of the Gaston Wyvern, and the Christian saint who pacified the Tarrasque were all self-obsessed murderous narcissists who acted out of self interest even though the former two were about people falling to or overcoming their sins, and the latter concerns how faith protects and guides the true believer in the face of certain death. Heroes, according to the Beast game line, have no redeeming values whatsoever.
But the real winner is in the later chapter on the subject of the Insatiable, the supernatural antagonist type of non-Beast Beasts with strange and alien concepts motivating them. So if a Beast is the incarnation of the human fear of powerlessness, an Insatiable is the incarnation of an abstract, like a mini Cthullhu.
The Insatiable are horrible monsters that, if one wanted to present the Beasts in a positive light, have no restraint. A Beast in theory castigates those who deserve it or in some way have it coming whereas Insatiable just eat everyone and Beasts would theoretically protect normals from them because they're too monstrous to exist.
The ur-example? Shitpost the NPC.
I am not kidding. They have an Insatiable called "Null Snyper" whose entire shtick is that she is a basement dwelling net user who feeds off of other people driven to commit suicide by mass trolling with a cult of evil MRA and gamer minions who unknowingly help her. Because, of course, men aren't smart enough to have opinions of their own without a succubus to guide them. Even if it's an evil succubus.
Just the entire section is the most painfully contrived 'We're hip! We know the internet!' thing. All of it is designed to make Beasts into dindu superheroes and strain out what interesting internal conflicts the setting had. When all is said and done you have Beasts (who are everyone's friend), stupid sheeple who don't know any better, sociopathic murderers, and eldritch abominations who do whatever, and since all the other supernaturals are just Beasts and don't know it nothing matters and no one has agency of their own.
It's utterly repulsive.
Poor Imperium citizens being mindfucked in a warp storm for eternity, captured by Dark Eldar to be their fleshtoy or trapped in a Kafkaesque nightmare of Imperial bureaucracy in their Hive world would disagree.
Not that being flayed don't suck (but you get flayed anyway at the hand of Dark Eldar or Chaos).
>>33646>implying Space Wolves run fur farms
Bonus edgy comment from the article:
>When I read bullshit like this I always eat an extra burger.>I already had some food now and I was going to be done until dinner because I have a bunch of errands to run. Now I’m going to stop at McDonald’s while I’m waiting to get a new tire and eat a burger in honor of this stupid article.
They actually doing it, Guilliman is actually alive and gets off his butt, Cypher show up and tell him he will help him if Guilliman bring to Earth, Abaddon crusade is doing a siege of Macraggehttps://www.warhammer-community.com/2017/02/03/march-for-macragge/
Well shit is hitting the fan
I haven't followed warhammer since I lost most of my collection in moving years ago. I notice that they've advanced the story. Abaddon finally capturing Cadia is pretty fucking huge, and now bringing in a primarch feels a bit like an arsepull because they realised the magnitude of what they actually did.
It's just weird that after all this time stagnating the setting, it seems like they're starting to try and push for 41k. I just hope we don't end up with an Age of Sigmar 40,000. From what I've read on the fall of WFB, it is really fucking bad.
I need pics of this… Right now we're in 'That's bullshit, but I believe it' territory, but I need to see this… if for no other reason than so I have an example of just how bad it's gotten.
>Other kids teased her about her name, her accent, her dark skin, her family's poverty, and even the fact that she spoke fluent Spanish
So cheap.>The only time she ever felt at peace was in the fleeting moments she could escape to the school's library computers.
So cliche.>and her empty, hungry tendrils reaching out across the electrons.
Ugh.>Emotions would run high, tempers would flare, and a once thriving forum of people coming together in common interests would end in a virtual smoking ruin with at least one persona unable to endure the emotional devastation
Too bad they're completely serious about comparing shitposting to war crimes, because the idea itself is hilarious.>she found she had an instinctual understanding of networks. Information found online easily answered any questions she had about technology.
succubi can program too ya know xD
Alright I'll let this slide, the paranormal works in mysterious ways. She's a monster now, makes sense she's attuned to her "element". But the intent is obvious.>Recently, Null Snyper discovered the adolescent man-children that exist where gamers and men's rights activists blah blah blah
This is terrible.
Also just noticed this:>If u can't take criticism, GTFO n00b! LOL
Oh you haven't even seen the beast who leaks fisheggs from his dick and makes people eat them so they leak fisheggs from their dick, the beast who sank the titanic for bragging rights or the beast politician who gets conservatives to pass stupid laws to ruin their political career and this is presented as a good thing. Fuck Onyx Path, I'm waiting for the day White Wolf takes their licenses back from them
Apocalypse is very heavy in social justice by default, you should go back and reread it. Very new age gaia shit and rebellion against the man and rage against the environment being destroyed by corporations, it's just that since it's The World of Darkness it takes a very very dark bent like the lesbians who don't need no man are actually pretty extreme crazy fanatics. The real problem is appealing to fee fees and scaling back the dark elements that portrays SJW fanaticism in a more good light. The real fuck up will be how you're supposed to be an unstoppable death machine murdering waves upon waves of enemies with tooth and claw through pure unbridled and raw rage. Then there is the spirits and the umbra that's very easy to fuck up too.
The game has been a clusterfuck like that since its inception. It needs a reboot really where they can consolidate product into a manageable format. It'd also probably benefit from what Steve Jackson Games did to GURPS and make it a good 75% digitalised so that even with limited print runs, the product is always there, and in digital form is quite affordable, usually under $10 per supplement.
I think I've seen the core rulebook floating around a couple of game stores in my city though. They aren't common but they are around, and the good thing is that it's very easily playable on a scale where chits make more sense than minis anyway so the virtual nonexistence of the models anywhere doesn't hurt the game. It's basically the perfect system to go primarily digital and yet they've fucked it up.
Well you take the ruleset and make your own world, like I did.
If you check the catalogue you'll find I'm actually running a DnD game for wizards.
Been going for 9 or so weeks at this point.
>>33966>check the catalogue
The catalogue on /games/, sorry.
Looking at miniatures for contemporary warfare I wonder, has somebody every made a skirmish game for Stalker or something like Stalker? The Setting would work perfect for that, you have different Factions who all hunt for Artifacts, in a easy to oversee location. Fitting miniatures are easy to come by and terrain would be easy to made for it
>Modiphius is proud to unveil the brand new cover for Robert E Howard’s Conan: Adventures In An Age Undreamed Of Roleplaying Game
>Brom is an iconic name in fantasy gaming and literature. Well known for his work on the Dark Sun setting for Dungeons & Dragons, he also contributed to Magic: The Gathering, Alternity, Forgotten Realms, Planescape and Deadlands. His covers have graced Michael Moorcock, Anne McCaffrey and Terry Brook’s novels. Brom went on to work as a concept artist for movies like Sleepy Hollow and Van Helsing as well as illustrating DC, Chaos and Dark Horse Comics.
>When the new Conan roleplaying game was first announced early in 2015, Brom was unavailable but with the delay in launching, Brom was able to fit the cover in to his schedule. The original art by Sanjulian will take its proud place amongst the other mighty covers by Carl Critchlow, Mark Schultz, Tim Truman, Phroilan Gardner, Alex Horley, Tomas Giorello.
>Robert E. Howard’s Conan roleplaying game has been in development for the last year and promises all manner of adventure for those who join the Kickstarter launching soon. The campaign will unlock a wide range of high quality full-colour hardback books, each cover featuring a maor Conan artist, accessories including beautiful dice and stunning collector’s items.
>Jeff Shanks, award-winning Robert E. Howard scholar and essayist (Conan Meets the Academy, REH: Two-Gun Raconteur, Critical Insights: Pulp Fiction, The Dark Man: The Journal of REH Studies, Zombies from the Pulps!) has been hard at work guiding the Modiphius team for the last year.
>“As a life-long fan of Robert E. Howard's Conan stories, as well as an avid gamer, I cannot begin to describe how excited I am to see this project nearing completion. The dedicated and inspired writers and artists that I've been working with over the last year have been pouring their lifeblood into this game to make it something truly special. Howard's original tales of Conan the Cimmerian leap off their pulpwood pages, teeth bared, sword in hand, to grab the reader by the throat and drag them along on a whirlwind adventure of blood and steel, savagery and sorcery. This game captures that essence like no other Conan product has in the 80 years since Howard's death and I am proud to be a part of it.
>Over the last year I have worked closely with the talented creators on this project to make sure that this game remains true to Howard's vision of the Hyborian Age – an age undreamed of – and I believe that the final product will show that to be case. I have been honored to work together with such legendary artists as Brom, Sanjulian, Mark Schultz, Tim Truman, Tomas Giorello, Esteban Maroto, Alex Horley, and many others to bring the world of Conan to life and I'm so excited that the fans will finally get to see some of their spectacular work. And finally I would like to thank Modiphius for having the courage to make this game the way it need to be made – respectful of the source material and true to the core of what makes Howard's Conan the Cimmerian one of the great archetypes of fantasy adventure.”
>Tread the jeweled thrones of the earth or die in towers of spider-haunted mystery. Crom cares not! http://www.modiphius.com/conan.html
What board games, TCG sets, expansions, splats, and new games are coming out this year? Was there a kikestarter you backed that is delivering this year? Or an announced set that will be going on sale? A reprint of a rare game?
NSR is remaking an old suplement of aquelarre called rincon, i never played it, but this looks really cool.
If somebody want to konw more, just follow this page, is in spanish, but you can always found news about the new suplements and info about the life in medieval iberian peninsulahttp://greatfrezzerspanishversion.blogspot.com
Glad to know you are still out there and wanting to know more about medieval spain.
Every time i found a new suplement for the game, im going to post it for you.
>Nadie dijo que fuera sencillo vivir en cualquiera de los reinos medievales de la Península Ibérica, hervidero de traiciones, de heroísmo, de leyendas, de fe y de magia; plaza común en la que se dan la mano la cerrazón y la tolerancia, el odio y el amor, las tinieblas y la luz, los demonios y los ángeles, lo irracional y lo racional. Y nadie lo sabe mejor que los aventureros de Aquelarre, el juego de rol demoníaco medieval.
>Decameron es una colección variopinta de fábulas que llevará a los personajes de tus jugadores de un extremo a otro de la Península, una serie de cuentos que narra el ascenso de los marginados y la caída de los opulentos, el poder de los miserables y la debilidad de los poderosos. Entre sus páginas encontrarás:
>Nueve aventuras ambientadas en diferentes épocas y localizaciones.
>Una campaña en siete partes sobre viajes, libros y el terrible poder de la ambición.
>Siete profesiones nuevas, tres criaturas para tus partidas y catorce hechizos nuevos (con reglas para utilizar la Cábala).
>Seis personajes pregenerados para empezar a jugar sin perder tiempo.https://mega.nz/#!HA1gCIBa!GRRCBtPpY5RQiCqZLE68L4U-OtX3NU_BJgg0ClFB_1c
Considering that Isha is the mother of all Eldar, what would happen as a result of the Emprah impregnating her with his gene-seed? A new race of hybrids? A new terrible form of warpspawn? Absolutely nothing?
Does the Imperium of Man still make use of man's best friend, the canine? If not in battle than at least at pets? Does the dog even still exist in 40k or were they replaced by some xeno equivalent?
Isn't Isha being the mother of all Eldar a part of the mythology they created after their fall to explain the existence of their gods (because they forgot they had created them using psychic energy thousands of years ago)? I thought that most intelligent life native to the Warhammer's galaxy (including Eldar) was created by the Old Ones before and during the War in Heaven.
It's very hard to go full Evil with your players because there is always a line that they won't cross because "dude", and I don't mean magical realm tier stuff here. Pillage and burn towns yeah sure, desecrate holy stuff fine, but then there will be that one thing like maybe just torturing and killing some shmuck they grew fond of before they went through with the murder him after he talks plan might be too much cause you're terrible at making nameless masses of disposable townsfolk seem like people who you off handly do such a good job of showing what life is like for their subjects under their rule it makes them uncomfortable.
That level of evil is strictly disposable villain territory.
>So what's Cyberpunk 2020?
Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.
>So how is this different from Shadowrun?
No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.
>How does it play?
A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.
Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.
>What's Decking like?
It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.
>What's the Cyberware like?
Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!
>What's the setting like?
The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.
>Which books should I get?
The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.
I've never been able to enjoy tabletop RPGs. Board games yes, but not tabletop RPGs. It always seemed like an awkward combination of improvisational acting (at which I'm terrible) and tedious bookkeeping. The advantage of a video game is that you can delegate all the boring rule-management to the computer, but in tabletop RPGs you have to keep track of that yourself.
I guess it can be good with the right group, but I've never been able to find it (online). Also, the campaigns I've been part of nearly always die within the first 2 or 3 sessions, because inevitably someone loses interest and leaves the group.
computers are more limit than aid when roleplaying. the game framework inevitably throws 99% of the creativity out of the game, because the gameworld can't handle out of the box thinking.
at best you'll get several choices to resolve conflict, which are usually (talk) (kill) (pre-set trap/obstacle #1) or whatever. you can't combine spells in any real way, retreat, move "outside" the world or innovate.
RPGs are great fun but it depends a great deal more on people, and you're right in that the effort requirement is far higher than a computer RPG.
but if you get the right combination of things it is far more fun and interesting, IMO.
if you don't like roleplaying, have you tried a sort of "story wargame"? there are many wargames that sort of cut down the roleplaying but enmesh the strategy in an overarching framework that lends it a sort of campaign feel.
i've played several battletech campaigns, which are a great deal of fun (and even do have a java-coded framework for running them, cutting down the work immensely) and dipped my toes into battlefleet gothic and mordheim games, too. you could try those.
I can actually understand Warhammer having fur farms, animal cruelty, and the such. It's a game, and these games might show the worst of reality, but these are also worse realities compared to our own, so it makes sense something like fur farms, massive slaughter houses, and the such might exist.
These are alternate realities we know are worse than our own, so doesn't it make sense to look upon these atrocities as motivation to make our world better and dissimilar?
This coming from someone who just wanted to comment. I actually know very little about Warhammer. I know a bit about D&D, but only some skills, classes, and stories. Nothing to make me qualified to even say "I know games similar to this".
So, it's basically Shadowrun without all the good stuff? I'll pass then.
I really wish he'd finally release an updated version/an actual new edition.
Are there any news regarding the PC game?
Mike Pondsmith develops new games at the same rough speed of Gabe Newell. Though to be fair he's not a full-time developer. The game by CD Projekt RED won't have anything substantial to show until some time next year. We do know that more people are working on it than were working on The Witcher 3. So until then, enjoy the three and a half years old trailer.
Note that the guy at the end is hilding a Militech 12 gague, which is a nice piece of hardware.
I always appreciated how lethal the combat in CP2020 was.
Oh yes, armor can easily substract 20+ damage per roll, but when you roll like 6d6 and half all armor, you can get real dead real quick.
Plus, I kinda like how the injury system works: it's a mix of limb damage, Storyteller and D&D's negative hit points system. Damage to your cyberlimbs won't hurt you, but it will damage and eventually destroy them
For the record why aren't the big SJW groups and sites shilling Cyberpunk 2020 and the new game as well since Podsmith is black and all. I would have figured that would have made them cream their jeans.
I get the feelings its because Cyberpunk is not as common and to be frank casualized … for now ;_; name as say MtG or DnD.
I've never seen L5R be talked about
What unconventional ways can two samurai duel?
>>35538>For the record why aren't the big SJW groups and sites shilling Cyberpunk 2020
leftists, just like anything in american politics, can only pick one site. Team A or team B, team red or team blue, left or right, sexist or progressive. The cyberpunk trailer caused some, minor outrage amongst SJWs, because a lightly dressed succubus get's shot by a man. No way they can shill that.
Even though it's Onyx Path, and they are pure cancer to the industry as a whole, I'm kind of looking forward to Pugmire
Planescape is set on the Outer Planes - so Hell, Heaven, Nirvana and Valhalla are all places you and your party can visit. Of course, since we're talking about different planes of existence here, traveling between them can be a bitch. This is where Sigil comes in: the city in the center of the multiverse, the place where you can find a portal to anywhere and anytime. This makes Sigil a hotbed of politics, trade, and adventuring. You need a rare spell that can only be obtained by trading with devils? You can find it here. You need a sword blessed in the waters of the River Oceanos? You can find it here. Need to hire viking mercenaries to fight off giants? Yep, right there.
Because you can go anywhere in the known multiverse from it, and because you can find anything in it, everyone wants to take Sigil over. From demons to angels, everyone wants to rule over the City of Doors. However, the only thing preventing them from actually doing that is the Lady of Pain - a mysterious thing that floats around the city, rearranges it at will, and kills Gods without breaking a sweat. Because the LoP is constantly floating around, the demons, angels and other critters have to work in the shadows and manipulate politics and mortals into doing their bidding and gain more power.
So how does anyone in the multiverse gain more power? By making other people believe what they believe. The Outer Planes are defined by belief - so if enough people believe something, their belief will make that thing real. If enough people believe that Heaven is stronger than Hell, it will become stronger. If enough people believe that the sky is red, it will eventually turn red. And this is where the Factions came in.
The Factions are part political organizations, part philosopher clubs. Each has an unique system of beliefs that they adhere to - one group believes that everyone has the potential to become a God, others believe that the multiverse is doomed and that there really is no point in being a jerkass if everyone's fucked already, still others believe that the multiverse should be ruled by a Lawful and Firm hand and would make Judge Dredd look like a pansy by comparison. Of course, since in Planescape belief equals power, all these factions try to get more members, or convert more people from other factions to their system of belief, or just fight it out in the streets.
Your players are expected to be members of some Faction. And they don't have to belong to the same faction - so this means that your players will have to think about why their Faction would send them on this mission (or let them join), or how they'll interact with members of the other Faction, or will they work together or eventually try to backstab each other over who gets the prize in the end. Of course, it can also happen that they're best of friends who simply don't agree on how the multiverse works, but whatever.
And that's not even getting into the Blood War and the other Planar clusterfucks going on. Each of the 17 Outer Planes is ripe with conflict and political shenanigans, which your players can get involved in. Smuggling weapons for demons? Spying on some devils on behalf of other devils? Blackmailing angels? Slaying eldritch dragons that nest in the root of Yggdrasil? There's ton of stuff going on out there, and your players can get involved with all of it.
It's a game about ascended Dogs and Cats going on fantasy adventures in a world where magic and the supernatural may actually be some remnant of human civilization. Also, "Man" is revered as God, and one of their religious commandments is "Be a good dog"
I never understood why high level wizards are evil when they could just be dicks. Imagine a group of four or five elderly wizards who, once a week, meet up, then run around, polymorphing people into cows and then tipping them over.
How about inviting themselves into the king's castle on a "friendly" visit then secretly enchant all his doors so they can only be opened by answering riddles?
How about one getting drunk and accidentally creating a race of man-eating frogmen in the sewer?
How random are dice REALLY?
How accurate are dice as random number generators?
If the numbers are off, is it significant enough that I should use a computer randomizer?
For that matter, are computer randomizers any better?
Are there dice/computer randomzers you trust more than others?
Computer generated dice rolls are random enough. It's not crypto-level random but it is definitely more than adequate.
The problem with computer randomness is not that the results will be skewed or biased, it's that they might be predictable.
For example; an RNG system that takes the last digit of the number of milliseconds since 1970 (UNIX time) will be 'random' when called, but will be entirely predictable. You call it a thousand times and you'll get an even spread of dice rolls, but you could predict every single one, with a computer program that reads the time.
That said, it's actually still difficult.
I'm making computer RNG sound much less reliable than it is. For dice rolls, it is crazy random. But if you get a program to roll 500 billion dice rolls, you might find a pattern.
So in short; so long as you're doing less than a million dice rolls per game it's fine.
Wizchan could use a dice app in-board
Technically still an Evil act…
Petty, Chaotic Evil, but your still terrorizing some saps for your own jollies.
>>33825>The real problem is appealing to fee fees and scaling back the dark elements that portrays SJW fanaticism in a more good light
Goyim, white wolf already solved that problem by making the nWoD monsters into innocent dindus.
Eldar are the best in 40k.
Harlequins are the best of Eldar.
Which book has the draenei in it?
None. Warcraft the RPG was canned before the Draenei as they appear in World of Warcraft came out. The only time I recall them appearing, at least without sitting down and reading the books from cover to cover again, is in the "Warcraft the RPG: Manual of Monsters", which based them on their appearance as "Lost Ones" in Warcraft 3.
If you're curious, they were given racial character stats of +2 Str & Wis, -2 Con, Medium, 30ft base land speed, +4 racial bonus to Listen & Spot, and Favored Class: Fighter. Not really any connection. Believe me, I'd love to figure out 5e stats for the WoWCraft draenei myself.
>>36149>Favourite Class: Fighter
What idiots. They were clearly assassins and casters in War3. Their main hero had permanent stealth.
how they are benevolent, they fool people into letting them in but I heard they cull humans
>>36178>culls humans>not benevolent
5ed and Pathfinder only exist to show us that 4ed wasn't really all that bad.
There are plenty of cities. There are entire economies and ecologies going on across the planes, and tons of locations, many of which aren't all that hostile. There are cities, nations, kingdoms, etc just about everywhere.
So for example, the Plane of Fire … sure it's a infinite plane made out of fire, but it's also the home of all of the fire elemental beings that come from there, and they're not just waiting around to be summoned or put in encounters. They have their own societies and civilizations. The Efreeti Empire has a capital city (the City of Brass), that can be run with most of the same potential concerns that you would address in a normal city in a normal setting, complete with politics, agriculture, economics, trade, foreign policy, etc … It just happens to be ruled by Efreeti and floating on a sea of magma.https://en.wikipedia.org/wiki/City_of_Brass_%28Dungeons_%26_Dragons%29
There are cities in heaven and hell (or heavens and hells) your PCs can visit, and everywhere in between. In the Outlands there are the gate towns. These are very much like normal "D&D" settlements, but also each is slightly toned after the planes that they link to, and make a pretty good compromise to get a feel for those planes without being overwhelmingly different.
Even "empty" places like the Astral and the Ethereal have native societies and locations. Well, sort of.
In addition, all over you will find settlements and groups that still have the flavor of whatever prime material setting they migrated from. So over here you might have an enclave of Qualinesti from Dragonlance or a longhouse of Northmen from Faerun or a temple of Pholtus straight out of the Theocracy of the Pale. There's really no limit, and the setting is built to accommodate all of these things, and put them together in ways that actually make sense.
Sigil is huge, and awesome, and detailed, and full of fun. Sigil can be the basis for an entire campaign, but it is far from the only city or civilization.
Intent is important. Fooling someone isn't good. Two wrongs don't make a right.
Albino drows are a thing, right?
Is it possible to become a Techpriest in D&D?
He's been in stasis on Macragge for a long fuckin' time, pilgrims would come to see him every year.
>To those that have actually played l5rg:
Who is Best Clan, and why is it Scorpion Clan?
>To those that have not yet played this game, but plan to:
Who do you think is Best Clan, and why is it Scorpion Clan?
If you are interested, here are a bunch of Cyberpunk 2020 books.http://www.general-chaos.com/rp/cyberpunk2020/
Honestly, this doesn't seem a bad idea.
Being a forever DM doesn't seem to bad if people actually pay you for it.
Beside, shit like patreon already exists, might as well allow the rest of us tard handlers to have a way to milk them for cash.
Are there any translated Touhou RPGs? How would you guys run a Touhou campaign?
Op here- I dont like it, but as long you post it here, you can post whatever you want about a peaceful rpg
Pentex gets sillier the more you delve into it. Kinda like oWoD in general, but Werewolf takes the cake with it.
It works best if you keep it as this shadowy megacorp that may or may not exist, and which deals with all sorts of insane (if not outright evil) shit. For example, the players run into an actual human farm. A giant ranch, just outright the city, where kidnapped kids are kept and eventually processed into food. They're force-fed steroids to buff up their muscles, all of them have had some weird surgery done on them that put tubes down their throats so they can't stop eating, all had their hands and feet removed so they can't run away… You get the idea. Now, make it even more disturbing by making it obvious that this is an industrialized process - something is manufacturing the equipment used for human farming, some doctors obviously performed surgery on these kids, all that shit. This isn't just one dude going over the edge, this is an entire fucking industry.
Then it gets worse once you figure that nobody knows who the owners of the place are, that they apparently know that the Prince is a vampire and are actually bribing them with anonymous blood deliveries (which are also highly addicting - meaning these dudes know what vampires are), and that nobody can actually find any proof about billions of dollars being used to make a fucking human farm.
Scary shit, right? They're like a Nephandi-run Technocracy, except these guys have some purpose. Some goal. Which involves horrible shit happening on an industrial and worldwide scale.
Then it gets silly when you realize that the people in charge of Pentex actually sold their souls to the embodiment of Destruction, who's a giant worm, and who hates the environment for some reason. To the point of actually becoming a fucking Captain Planet villain, who enjoys dumping chemical waste in a lake because HE'S EVIL AND FUCK NATURE.
Keep them mysterious, faceless and a horrible machine that only produces misery, and Pentex becomes great for horror scenarios. Delve anything deeper into their lore, you're turning your horror game into a Saturday morning cartoon.
Actually that sounds pretty cool and right up my gaming alley. I'll keep an eye out for that one. Would play.
I'm completely fucking new to Shadowrun. I've only flipped through a couple of the books and played in a demo session. If I wanted to get started with this system, where would you have me start? Got a preferred edition? Must-have splats? Shit to avoid like the plague?
What sort of stuff do you play?
I'd be more convinced that they would be chaotic neutral wizards that do that. If ill spirited cow tipping is the worst they do then they are surely not evil. The best of us all love a little schadenfreude.
Hey wiz, do you still come here? I still come back to Aquelarre's books from time to time. I just read about the book you mentioned, Retorno a Rincón, released just recently so no scans online yet "that I managed to find anyway". This http://grimorio.sociedadnocturna.net/Listado.php
site keeps a pretty good collection of Aquelarre books, probably all the stuff published so far, except the last one.
is good to see you again.I used to wonder what happenend to you. I live in venezuela. some fuckers are robbing the internet wires. Now i nedd to come to this fucking cyber. keep loking for aquelarre stuff. Best game spain have
It belongs here, thanks. I love BB, only play on PC though because no friends. I do have quite a few teams painted up, though.
What the fuck happened?
my qualm with this was always
1. what do you do (IE, now that you've achieved lichdom and are nearly 100% immortal what's your objective / character motivation)
2. how do you prevent an evil party from splintering or sticking knives in each others' back? if you have a party of good aligned types they will stick together typically (with the occasional small squabble over law vs. chaos or methods and means, maybe over resources a tiny bit) but evil? how do you even feasibly give them the same motive let alone keep them from slaughtering each other for short term gain?
i think you would really need to constrain your campaign very heavily to keep your evil guys from betraying each other day 1 hour 1.
i guess maybe you could make the campaign downright cosmic (evil PCs home plane being invaded by force of domineering cosmic order or something) which would keep their knives holstered for at least as long as they considered the enemy a threat. granted, maybe backstabbing and shenanigans is what you are going for but i don't know if it would be possible to find several players that could keep it from becoming personal- in theory it's all just make believe but after a dozen+ hours making a character it really sucks to see them die, especially when there's little to no warning (something that's inevitable if you are playing a minimal-OOC campaign)
not saying it's impossible and/or wouldn't be interesting though. just much harder to run, i think.
I've ran a few campaigns with GURPS and BESM set in the modern day, with a superhero background, and just allowed the players to sandbox the world along with a variety of prepared plotlines and many many improvised materials. Anyways, for some reason periodically I'll get a group of players who quickly degenerate into a party of cannibal, murderer rapists.
However I've never
had the players betray one another. Why stab your friend and companion in the back? That thought has never seemingly occurred to anyone I've ever played with. No matter how many young succubi's corpses they have stuffed in the trunk of he car, your bro is your bro.
It strikes me as extremely easy to prepare a D&D evil campaign, be it with a party of bandits, or with high level supernatural types like Liches. Just give them a simple goal of power, or an adversary to fight. It would be just as simple as running a good campaign.
That's weird, since in the wizzie D&D campaigns there's been a player backstab pretty regularly. The GMs have to fight to stop them from killing each other.
>>38351>>38949>Hey wiz, do you still come here?
Sorry for writing this in spanish, but i dont have time for writing this response in english
Vengo aqui cada vez que me alcanza el tiempo. Se robaron los cables de internet de m icalle y no tengo esperanza de que los repongan. Tengo qeu esperar por que mi hermana se saque el pasaporte para hacerlo yo y largarme de venezuela para no volver mas.
Aquelarre sigue poniendose mejor. Estan sacando una nueva edicion de dracs, el suplemento que hablaba sobre cataluña de la primera edicionhttps://www.nosolorol.com/es/3-aquelarre
El dia que compre el libro mas el pdf, te pasare los que no se consiguen en internet
Best idea I've ever come up with for how to keep an evil party together is to have them all enthralled to the same Evil god/deity/demon/Lich/whatever evil force, and play the campaign sort of like a Dark Heresy game, where each session you're sent off on a new mission to go fuck something up in the world at your client's behest, keeping it mostly episodic until the much later levels.
Without something cosmically/magically tying them together, you're right, they splinter into scavenging vultures around level 2, like clockwork.
The apocalypse is happening. The Demon lord Fuckurshitupu has been revived due to an idiot breaking his seal thinking his level 5 paladin powers should be enough to banish a demon. Obviously this went very very badly and now not!Satan is walking the Earth tearing shit up and leaving nothing behind, not even bones to turn into skeletons.
Well Evil guy 1 doesn't want to die to this shit. Evil guy 2 wants to rule the world not see it turned to dust. Evil guy 3, well he's just an asshole who doesn't like someone bigger than he is stepping in his territory. Evil guy 4 saw Fuckurshitupu on the edges of his evil kingdom and decided to get out of dodge as the Earth split in 2 and hundreds of flaming sluts with lasers for dicks crawled out of it.
There's your party, there's your motivation, there's your party binding. If they do not work together then the apocalypse happens. You can even push this further where they have to work with Good characters to collect together the 8 magical trinkets. Maybe the only thief they can find is lawful good and just raids ancient forgotten tombs to feed the poor. Now he's their only hope of getting into the ancient barrow of Shinythingicus so they have to work together. Thief lacks a party to fight with without them, but there alignments is a constant open wound they must over come or apocalypse time.
You have room for political play. For comedy play and you can even make them feel not so special because there will also be rival good groups trying to find the trinkets but maybe they lack some of the brutality needed (maybe a human sacrifice is the only way to open a tomb). If you want to really push this make the last trinket require the surviving Good party and Bad party members to work together in some way, even if they had previously come to blows
some people are working on an augmented reality version of the dungeons and dragons monster manual using qr codes tokens, but it appears some terrain and other props are being made too, maybe eventually this will become the norm for tabletop rpgs
thought it was interesting and relevant to thread
I have been concocting a story to gather a group of low level adventurers together as they subjugate the land to their dark will.
One mission would be sacrificing a town in a means of harnessing a demon's power or summoning an old god.
I am running 5E Princes of the Apocalypse. It's been pretty fun. My detractions on the campaign is that as the DM I have to tie up a lot of loose ends pretty quick (the heralds of the titular Princes) otherwise there will too many plot points to keep track of.
Aquelarre fan here. You should try looking the other games nsr publishhttp://immadon.mforos.com/1383824/12941062-symbaroum/
Is there a dnd thread and game currently running? Ive looked and cannot find. Interested in joining if possible!
There's two running, apparently. https://wizchan.org/games/res/36308.html
There's some contact details buried in there somewhere.
Is the thir edition worth playable?
WHFRP Is one of my favorite games. The game went donwhill with the third edition. I think zheinhander is very similar.
I like the idea of being GM, but i cant cope with my stuttering, and the lack of ideas if the playes wants to do something thats ints in the module. Also, i need help with the voices of the npcs
If it's anxiety making you suffer you can try talking in a mirror to yourself. It helps some, but not everyone. Trying to talk with a deep voice and slower could help also.
As for players going astray, that depends on the players themselves. If you clarify beforehand that you are a beginner/ not that great with improv/ ask the players to keep on the path, and if the players comply, then it should be a relatively smooth sailing, however, you shouldn't outright punish players if they come up with something smart or inventive either.
As for voices, i either try to intimitate a voice from media i heard, or just talk to myself out loud in character (not really a good idea if you live with others, and somebody else's home with you, though you can cheat by duing it in the shower a little bit quieter)
Experiment with different pitches and rough/softness. You can also try moving different muscles on your face and trying to keep them in place to augment your voice (like pushing your bottom jaw out for an orc voice)
Thanks man. I will shoud try this. When im alone. I talk to myself sometimes as a rpg campaing.
how can you be a wizard and be into ttrpgs
you need friends for them
TTRPGs are a social activity by the rules, but that thread has stayed up despite that for months. Is tabletop somehow considered fine?
A social activity is an activity for the sole purpose of socialising. Going to a bar is a perfect example. The primary activity is socialising, the bar is a means to do so.
Playing table top games gets close but the primary purpose is to play the game, not to socialise. If you start counting things with social elements as social activities, you get to the point where saying you don't want a receipt to the cashier in the shop counts as a social activity. The social interaction is secondary to the primary purpose of buying shit.
I've been thinking about this all day, and it just doesn't sit right with me. Review the definition given in the rules:>social activity: An activity that at its core involves socializing, like going to a bar, party or club. This includes things done together with friends, like visiting a cinema. This, however, does not include simply having friends, or just making contact with another person in real life (e.g. a cashier or therapist).
"Includes things done together with friends, like visiting a cinema." Going to see a movie is the purpose here, hopefully, rather than socializing during the movie. There aren't any social elements in play there, and yet talking about it is banned. Socialization takes place after the movie's over, when the purpose of going to the cinema has been accomplished. I don't doubt wizards can play without being friends, but I do doubt whether it's going against the spirit of the rules in light of the cinema example. It occupies dangerous territory where how you read it decides whether it's within or outside of the rules, and the way I read it, it falls outside of them.
I don't have anything against tabletop games. The escape in them is something I enjoy a lot, and I haven't found a better alternative to it yet. I'd rather not see the thread taken down or topic banned, but it just seems odd. I guess because it's something you choose to do, and seek out. It's a social activity. It's not like being forced to interact with family or co-workers or classmates. It's not like you can control how you interact with others, like in a video game where you can disable voice chat or ignore text chat. You're seeking out company for entertainment purposes that requires regular communication. That looks like the basic definition of socialization to me.
Maybe it's that the activity is virtual in nature. That's the only way I can see it not being self-contradictory. Real-life is an important clause on the rule. Physical space is the realm of succubi, where they have full power. The virtual space seals it awy, and they must try to break that seal to regain their powers by injecting the physical, posting photographs and voice clips and generally being an attention whore.
And then I re-read the definition of social activity yet again, and see that therapist visits are fine, which makes the previous four paragraphs a waste of time with no answer. I don't know what to think anymore.
Sage for off-topic.
I tired to inmerse myself in the world of cyberpunk 2020, but i cant. It must be beacuse of the current year
Well if there is to be a discussion of ttrpg, it should avoid discussing the social element. I also dont see how one could play a trpg without alot if socializing, unless it was some rare instance of a bunch of wizards getting together to do so but how would one prove that and it would still be a possible violation because they all might wiz out and socialize. I for one like looking at the online rpgs we have running here on the image board but in the end I just end up replaying some kind of crpg all by myself like Baldurs Gate if I want feed my appetite for d&d.
What is the point of having Global Rule 2 if everyone here is allowed to break it? Next people will be discussing going on dates and having sex and no one will be banned.
Shadowrun is way better
There is a million way of playing PnP RPG without actually meeting in real life. Fuck off wizkid.
The game is old and it shows, it’s pretty flawed. You can pull it off but you’d need a lot of house rules to fix the system.
why is so dificult to make simple or easy rules for magic or netrunning?
it's difficult to make simple rules for complicated things.
"but what if the players want to do X" means the rules always have to be complex.
it's a good thing though. complex at the cost of being interesting rather than simple at the cost of failing to handle things in an interesting way.
Risus might be what you Are looking for.
It is super simple and the most flexible system I have played. Great for when dealing with noobs or you want to get very "different" and no other system or rule set can handle the shenanigans you want to get up to.
It is not called the anything rpg for nothing.
What is the best world for dnd?
For the aquelarre Anon. Im the guy who posted about the game for the first time. I just found the new edition of the cataluña supplement. Enjoy ithttps://mega.nz/#!LC4RGL5Y!45hT0q9LsDrHZ8OA2Mvr98nGSx-jaZJrtsd-TVsZabI
Holy shit, wiz, thanks a lot! Really appreciate it. I'm sure there's like 3 or 4 of us talking about this game itt.
I'll be reading this tonight. It's been a while I read the first Dracs so this will be refreshing. If I ever come across Retorno a Rincón I'll post in here for you guys. I do a throughout search every couple of months for it but so far no luck. Still quite a recent book (released 2017) so it's expected.
You are welcome. Im glad you like it. If you find something of pathfinder in spanish post it here. When i used to have internet on my house i used to seek for this books for days.
I posted this link before but just in case you missed; http://grimorio.sociedadnocturna.net/Listado.php
They have a bunch of Pathfinder in Spanish there. I'll look for more stuff and eventually post here.
Anyway thanks again for the Dracs, man, this is awesome.
Thanks man, but i already know that site. I was talking about the books of pathfinder that devir publish in spanish. Is almost imposible to find something. I have the campaing setting because i used to be a collaborator in the rpg collection before that site existed and somebody give me the link.
Anyway. I want to show you this other spanish game. This about a fantasy sumeria
I just wanted to tell you that roll20 already have an aquelarre character sheet. In spanish of course
Sorry for the bad grammar. This keybord lacks of some keys. Fucking cyber
Holy shit wiz you must be the most dedicated fan of Aquelarre ever. I just got it. thank you so much. I see you haven't left your town yet, weren't you moving to Spain? Anyway best of luck to you and thanks again. Really good stuff.
fuck 5e play 13th age
There must be bigger fans of aquelarre in spain than in venezuela. The one who moved was my sister, she is in colombia, at least shes not in this hell hole anymore. Im going to meve with her the day i finish the course of computers im doing.
next time i found something you will be the first one (probably of a english speaking country) in have it
That game has worlds like eberron or faerun?
Hey wiz, just wanted to say I finally had the time and the mood to stop, sit down and read Tenebrarum from beginning to end. Great book, nice stories, a good GM and players could have a wonderful time with the stories and places from this book.
Hope everything is well with you. Cheers.
Thanks for caring about me. I was thinking about aquelarre and you yesterday. I stopped posting because the guy from the other cyber closed the place. The one where i writing this is not as good as the other one, but it could be worse. I stopped reading rpgs because i spend most of my time reading fantasy, science fiction books
My group are all wizard apprentices. None of them have been on a date or are interested in succubi. >social activity: An activity that at its core involves socializing, like going to a bar, party or club
The core of an RPG is the utilization of imagination along with the unpredictability of another person. It is a game. Playing it in meatspace is just to avoid dealing with internet connection issues. The people are the worst part. It's not a social activity, it's a game. There is no socialization aspect.
While I think this thread is fine, that's bullshit and you know it.
It's only bullshit if they blog post about their exact activities
Why do you ask? What do you want to know?
I had no idea something like this existed.
I think it's a wonderful idea.
Seems like it would take the game part out of RPG.
It just takes a bit of creativity to come up with conflict and a way to resolve conflict other then violence.
What happened to the huge amount of campaign settings for dnd 3.5? In reading the midnight campaign setting right now. It may look a little to edgy, it’s basically the lord of the rings were Sauron won, but it has the idea of how to be a hero in a world where everybody despise you for causing trouble to them, because most of the people of town and villages only wants to live in the most peaceful way, in a world where legions of orcs can steal the crops, kill your family, and rape your succubi (mostly if you are a dwarf) and there’s those people can do about that, because if those people tries to do something, or even worse, get help from adventurers and the local movements of resistance, you can be sold as a slave and be the food of a bunch of hungry orcs.
Scarred Lands was like a Midnight with a brighter spark of hope. It was created by a White Wolf Team, so you can expect the plots of the campaigns to be based more on interpretation than combat. It was based on greek mythology, the gods and the titans fought 100 years ago, destroying almost everything in the world. The setting even had a city based on the necromancer stories of Clark Ashton Smith.
Forgotten realms was okay, but I never liked who generic it was. The most interesting part was the Yuan Ti and the part of Faerun based on Babylonian mythology.
I know there’s a bunch of settings, Eberron, Kalamar, Kingdoms of iron and Ravenloft and one where it was at the dawning of time or something like that. They have new editions or nobody wants to see them anymore?
What of those minor games of White Wolf like Hunter, Changeling, Demon, Mummy and that game about Asians vampires, have a 20TH Anniversary Edition?
Does anybody know what happened with Kult after the 2 edition? That game was way darker than the White Wolf ones. It was basically a Gnostic Clive Barker. Target games stopped making tabletop rpgs, now they are making strategy videogames. They were also the creators of Mutant Chronicles, but that game looks like a 40k Rip-off
Yeah does a post-apocalyptic /x/ russia campaign count? Bit like stalker but weirder
Actually no, this is not the right thread. This is the RPG general, you're looking for the other RPG thread.>>>/games/36308
You should send an email to the DM there.
wizrobe at cock.li
¿Is the BADD still relevant in the news along with other organizations against role-playing games? ¿What was their problem with the games? ¿Why they are against fun?
¿Is the Anon who liked Akelarre still out there? Is me the guy who posted the game for the first time in I just wanted to post the supplements lasts supplements who were released until this day.
Liber Nobilium. A supplement of how to be a noble in the medieval Spain: https://www.4shared.com/office/lbQc[....]Aquelarre_3E_-_Liber_Nobilium.html
Decameron. A campaign, who takes the characters in a travel for the entire iberic peninsula, (I don’t know if the term “iberic peninsula” is correct): https://mega.nz/#!HA1gCIBa!GRRCBtPpY5RQiCqZLE68L4U-OtX3NU_BJgg0ClFB_1c
Dracs: A new edition of the supplement who correspond to medieval Cataluña. With new rules, information and legends: https://mega.nz/file/mQ0lRYiR#2tGTLM8fmpY-qix1h0MsuJWFtNReRbKtqPRp7Fhz_zE
Ex Mundo Tenebrarum: An European campaign. It begins in Spain and it ends in Transylvania: https://mega.nz/#!jY92HSjB!md1Fss9jetDVWp6kz1gNql1IQ3kpXWQRRQ2ZP4ENNuE
Retorno a Rincón: A remake of the first sandbox campaign of akelarre, and I think this was the first campaing of this type to be realesed for a Spanish game: https://www.4shared.com/office/vDqHYvUxiq/Retorno_a_Rincon.html
Ars Carmina: This is for the second edition of the game, is a bit old and the system is a bit clunky compared to the actual one, but I post it for the legends of Spanish medival songs: https://mega.nz/#!mDwCEQ5B!xdzDXwYKempIjwNABSnEc7rR7fGUESdtXUH8aRfukb4
Angelicum Natura: https://mega.nz/#!rXh20A4L!pdQHTrMaIcSEnvfeNGe3YoYECZ0zjsaAoN7IJNOFezQ
El Aquelarre del Tiempohttps://mega.nz/#!6PhWEALT!LyedmvMvS8elBs_nvsNHfsJN2rmUHoKMnUydHCgc0i4
Yeah I'm here. Holy shit you're back with more stuff, wiz, thanks! Did you finally moved in with your sister? Thanks for sharing more Aquelarre books! It's been a little while since I last read any RPG books. Last one was Shadow of the Demon Lord. I might as well come back to it now that you uploaded so much stuff. Thanks for sharing these, Aquelarre really is an unique game.
Im also glad to see you again, but no, my sister did not move. Im still living with my mom. I been Struggling Trying to learn how to draw, because i want to draw the monster that not have their onw ilustration, and maybe become an ilustrator.
If you are tired of the same medieval settings, you should give a look to a Spanish game called “La Puerta de Ishtar”. Is a game based on the Sumerian (that includes Babylonian and Assyrian) history and mythology with a bit of the exotic of the pulp stories of Robert E. Howard and Clark Ashton Smith. 2000 years in the past, Sargon the alchemist, first emperor of Akkad, lead the rebellion of the Awilu (the principal race of the world of the game, that also means “human” in Sumerian) against the old gods, with the aid of the Igugu (the star gods), Sargon Killed Enlil and with his blood he created the two slave races: the Mushkenu (mostly humans like the awilu, but the color of their skin is defined by the hour of their birth. If one of them born in the afternoon he will be white, the same Mushkenu would have be black if he was born in the night) and the Wardu ( a race of bull people who are sterile, the only race who continues being created by magic and the blood of Enlil) After that, the awilu begin their decadence, now they are the very same thing they rebel against 2000 years ago.
I never left the site, its only because, in the other cyber café (it’s not really a cyber café, but I don’t know what’s the exact name of the place where people pays to use the internet, in English, because I still don’t have internet on my house) I used to go, the internet was to slow to download new aquelarre books from mega and post them in this thread. The only thing I could do there was download pdfs, read news about cartoons and search for art in wikipedia. If you gonna play it again let me recommend you some books. Most of them are in Spanish, but I think it won’t matter you. Go to a site called “Lectulandia” a search for a couple of books written by a guy called Jesús Callejo. Search for the books with this names, and for anyother one who got your attention: Seres y lugares en los que usted no cree and Guía de los seres mágicos de España. The first one is for Duendes, the second is for faeries and the last one is for gnomes. The 4 books are about feeric beings in spain, even had real stories, you gonna have a lot of ideas for your campaigns, when you reach the part of el doctor Torralba and Zaquiel. Search from other books called: La España extraña, from Javier Sierra and Jesús Callejo. 1000 sitios que ver en Espana, El paraiso maldito, Guia de la Espana misteriosa, this one is obligatory, it talks about every weird event in spain, or at least the writer know, from the times of the Romans to the time the books was written (2009), La España maldita, Las cuevas y sus misterios, Milenio 3, Un mago en la corte and Cuentos populares españoles.
[Last 50 Posts]
I almost forgot these 2; Leyendas españolas de todos los tiempos and Leyendas de Euskal Herria.Every name is a book in Lectulandia Just copy paste the names on the white rectangle of the upper right. Also search for Gustavo Adolfo Bécquer, the last romantic of spain, and maybe from the world. Almost every one of his leyendas is an idea for an Aquelarre campaign, and he was a very good writer. Tales of the Alhambra by Washington Irving is the only book of this you could find in English. Sorry if this looks extensive, but I really like the myths and legends of spain.
If you want to know more, search for a tv show called Cuarto Milenio and a couple of radio Shows, milenio 3,Noche de Misterios, La Rosa De los Vientos,Turno de Noche and Zona Negra. Search in youtube something like, cuarto milenio pueblos abandonados, la santa compaña, edad media, ruta de los pueblos malditos Also, I’m gonna post the Aquelarre apocrifo for you. This is basically a relic from the internet of the 90s and beginnings of the 2000s. Is the old email list of the game, the original fan club of the game, who used to post a lot of stuff about everything in medieval Spain. Take a look to chapter 6, it has a lot of recommendations, to music for the campaigns, essays relevant to the game, movies, works of fiction, like Don Quijote or La Vida Es Sueño, and a few other medieval games you could like. The 1 chapter is where the legends are, the one about Pedro I of Portugal look like a Shakesperian drama or like the theater of el Siglo De Oro. I hope this will be useful to you