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 No.313140

I hate cyberpunk 2077, it failed at depict a cyberpunk. it mimics cyberpunk and looks like a gta game in the future they should have made the game based on the genre and not only mike pondsmith's table top rpg game.
It is lame compared to other cyberpunk games (example: deus ex).
I hate cyberpunk 2077 for another reason too; it is that when you type cyberpunk 2077 in the search bar, every results is about cyberpunk 2077. the results are 99% of the time about cp2077 (it completly broke the genre on internet). cp2077 was a mistake to me and a burdden for the genre.
But now that the game exist, it is good because now you can separate the bad cyberpunk media from the good ones (and cp2077 is a bad one!).
about cp2077, is now normalfags think what is cyberpunk is what they saw in cp2077 (neons, shitty rap music,…).
anyway, enough of cp2077. I only played 10 minutes of the game.

>What cyberpunk media (game, book, music,etc…) did you consum?

>Is your life High tech, Low life?

"The future is here. It’s just not widely distributed yet." William Gibson
there's some elements of cyberpunk in real life but cyberpunk is just far away from reality. just take surfing in the virtual world (cyberpsace) and using internet on the computer or even cyborg arms/legs. Or megacorporations, but yeah william gibson is right, we have cyberpunk things in reality.

RANDOM THOUGHTS ON CYBERPUNK
-I like the neo-tokyo city in Akira. it make so much sense to me to build an artificial island on tokyo bay with neverlasting buildings.

-I also like Kowloon walled city. maybe the most cyberpunk area to ever exist. If I was about to make a video game on cyberpunk, I'd add a kowloon level haha!

-One thing I don't like is flying cars. when you see cyberpunk cities, they have roads but if flying cars exist, better make all cars flying therfore not making roads. I don't want to it to turn into the fifth elements. The cars must no fly. or only for ambulances, firefighters and police. so to me cars shouldn't fly

-There's a lot of cyberpunk media that are in fact post-cyberpunk media like Matrix and Ergo proxy, am I right?

-I like the role of megacorps have in cyberpunk genre. I like them to be the main antagonist and those who don't like corps are punks in the sense of anti-megacorps. it make so much sense about the name of cyberpunk. (the cyber part=future). it's the rich against the poors like in real life for nowdays world. so cyberpunk is kind of down to earth sci-fi genre.

-one of the aspect of the genre is the hacking part. it is cool: it gives to the genre another point of vue to the protagonist (the protagonist must know some hack shit and not only knowing how to shoot guns).

-When we think about cyberpunk cities, we think about asian megapolis first and american coast's cities but never about european cities. what can make cities in europe more cyberpunk is to think about commieblocks in eastern europe countries (example russia)

-overcrowded cities, most of the population living in big cities. crime and gangs everywhere, drug and cyberspace, hacking and cyborg parts, electric impulse and micro technology, endless underground parties, silly fashion, that's what cyberpunk is!

watch this: https://youtu.be/nAuYKQ-j86s?si=lskFJL1TYsvrCJat

 No.313141

Burn:Cycle and Dreamweb were pretty fair games for their times, and also loving Cybershadow and Ghostrunner.

But let you you know about the really noice Cyberpunk game who rang the bell:
>same franchise and timeline

 No.313142

>>313141
waoh hacking part is weird. is doing a mini game for hack level is good game design?

 No.313143

File: 1715712596731.png (437.08 KB, 720x667, 720:667, 3827b7f9ca8957d6.png) ImgOps iqdb

nice thread. i really hate this recent development of companies or pieces of media calling themselves after something that happened organically.

the game cyberpunk being 99% of search results is such garbage. i remember days where i could exclude stuff from searches but it seems like search engine in an effort to be more useful to their owners became less useful to their users; the feature never seemed to work for me back when i was still using google. dirty facebook did the same thing. they called themselves meta after the word was used to discuss the current strategies in online videogame/esports. assholes.

i very much enjoyed animatrix. i remember being very impressed when i saw it; with the genre being a canvas to tell stories, teach life lessons, express humanity, warn of potential dangers, question boundaries with thick emotions and surprises. also the different art styles did it for me as well as the music not just being background but actually helping in carrying the load of the storytelling.

i noticed several memes in the last weeks of people exploring the idea of taking both pills.

 No.313148

>>313142
The hacking in Ratchet and Clank 3 was specially fine, for this case.

 No.313149


 No.313150

File: 1715729525257.jpg (67.68 KB, 1366x768, 683:384, MV5BZjc1OTBhMjgtMmUwOC00ZD….jpg) ImgOps iqdb

Yeah, I myself prefer post-cyberpunk things.
In an age where imagination seems to be at war with intelligence, I just find more solace in character-driven things with just barely enough of its genre's components to qualify. Otherwise it just isn't worth immersing in.

 No.313214

why many cyberpunk media have a policeman as a protagonist?
>gits
>psycho-pass
>blade runner

 No.313231

>>313214
Same reason there are so many crime shows in general.

Most jobs are extremely boring, so you ether have to pick one of the very few intresting ones, make something up, or keep the job as just something in the background of interpersonal stuff.
There are exceptions but something like cops or criminals are common because it's inherently interesting and sets it self up for certain genera.

For example blade runner is a Neo-noir film inspired deeply by detective pulps.
PSycho-pass is in part a mystery that also addresses issues of state/police power and the idea of thought crime taken to the extreme, among other things.
And gits is also largely a mystery with a mystery plot structure. Both the movies and most of the shows.

 No.313232

>>313214
It's because they inspired in blade runner. and blade runner took themes from noir movies, which often had cops/detectives as main characters.

Wish there where more media from the view point of marginalized groups or outlaws like neuromancer or cyberpunk 2077 nomad and streetkid paths.

 No.313233

>>313232
>marginalized groups
Oh no.
Only a certain kind of people use that particular buzzword. The kind who are actively toxic to any and all communities they interact.
Please, wherever you came from, I beg you, go back.

 No.313234

>>313232
I agree with >>313233. That phrase is government propaganda to a tee.

 No.313253

>>313233
cut the soy pls

 No.313834

File: 1719429939401.gif (2.39 MB, 540x540, 1:1, 1718889678025148.gif) ImgOps iqdb

anyone into cyberpunk who knows a lot about it? I want to ask you some questions

 No.313846

File: 1719592908870.gif (76.13 KB, 281x296, 281:296, 1719538810706424.gif) ImgOps iqdb

apparently, cdtproject is going to make another cyberpunk game: cyberpunk 2. jeeeez killing the genre on internet wasn't enough, they need to kill it twice. I fucking hate them

 No.313863

File: 1719734782294.jpg (49.8 KB, 640x823, 640:823, keanubeer.jpg) ImgOps iqdb

>>313846
Well you can expect that for just about anything that once was interesting and/or meaningful. It's a race to see how can turn as many once-good things as possible into lowest-denominator slop.

 No.313864

>>313863
I'm glad you agree with me and on my side. bitching about things is childish but it is rightful when they ruin an entire genre

 No.314061

File: 1721225135852.webm (2.91 MB, 720x1280, 9:16, 1718548644933354.webm) ImgOps iqdb

cyberpunk vibes

 No.314107

anyone here think it is maybe only a little more than insane that the game cyberpunk 2077 was essentially just a really well marketed scam? what kind of mentality do you have to have as an adult GROUP of "video-game developers" to use that amount of marketing deception just to trick people into wasting 60 or 70 dollars on a counterfeit product? what is wrong with these people? and also how is this a permissible "video-game business practice"? human nature will never change – it's just greed and manipulation everywhere. the jews have set that pace for centuries now, scamming goys out of everything. maybe these retards looked at the jewish covid/divoc depopulation scam and thought to themselves "we can do the same in our own little way." fuck these scum. i just wanted a fun game to play.

 No.314158

>>314107
it's scam. my brother who's a normalfag, cracked cp2077 and play some time. he deleted it after 2 or 4 hours in game because he said it was pure shit. I didn't play the game and those who like the games are people who (I think) don't know much about cyberpunk most of the time. tell me if I'm wrong

 No.314180

>>314158
>it's scam. my brother who's a normalfag, cracked cp2077 and play some time. he deleted it after 2 or 4 hours in game because he said it was pure shit
And he's right.

I played the game and uninstalled it after maybe 8 hours, idr how much I played exactly, then I got a full refund from gog. I think the money is still on the account too, lol, since release. But yeah it's a dogshit game, bad combat, woke politics injected, etc, everyone already knows how bad it actually is.

>what kind of mentality do you have to have as an adult GROUP of "video-game developers" to use that amount of marketing deception just to trick people into wasting 60 or 70 dollars on a counterfeit product? what is wrong with these people

You're new to corporations doing anything, I see. That's to say that it's a pretty normal thing to do if you're a corporation/company. Ironically what C2077 tried to 'warn people about', lul.

There were a ton, ton of redflags (for those with the experience to recognize them) that this game was going to suck, and I even knew it before buying it. Crowbcat with the C2077 vid listed many of them, although it came after release.

 No.314181

>>314180
Forgot to say that the whole 'yeah so you are a protagonist but you are going to die at the end because we're too retarded as writers to do anything else, it would mean more work anyway' was also a major thing that ticked me off about the game. I really hate when I play some guy in death row with plot armor then dies at the end in some tragic shit way where you can't do anything. Normalfags will shed a tear and say it's genius, though, as always.

 No.314185

>>314182
Tbh the only reason they made them die is because since they were pulled out of the writers' ass as such were not really canon/present in the base game, so they needed a justification as to why they don't appear in the game. "Oh they died tragically" sounds better to customers than "well idfk we just made it like that out of our ass to save the company with an animme".

Although i'm glad too, I suppose.

 No.314195

>There were a ton, ton of redflags (for those with the experience to recognize them) that this game was going to suck, and I even knew it before buying it.
I knew it was going to suck the very first time when they showed the trailer (video related) in 2013

 No.314196

>>314195
I remember it, true. No gameplay at all, for the most part just some shitty slider that explains absolutely nothing. Then people went ultra-hype for this for some reason.
>when it's ready
Just an excuse to hide that the game cannot be released commercially because the game is too much dogshit to an intolerable point. Until funds run out/when the project manager asks for it to be released anyway. Bannerlord did the same and it was complete trash, still is. Only difference is that those games never really improve at the core because the foundations upon which it was built were garbage. It's so funny when CP2077 was delayed so many times and yet it made no difference in the end. Still released broken and bad.

 No.314198

File: 1722091865532.png (418.88 KB, 832x369, 832:369, 1722024988749057.png) ImgOps iqdb

>>313143
thank you, yeah you're right, when you start calling your idea the genre your creation come from the same idea: it sucks. also yeah I hate now cyberpunk search on internet 99% of time gives you cp2077 results: it sucks.
animatrix was cool, indeed.

>>314196
teasing games before even slightly work on it will be dead on arrival for sure

 No.314203

>>314202
You should stop drinking booze.

 No.314235

File: 1722430385901.jpg (124.23 KB, 424x600, 53:75, 1720203635099726.jpg) ImgOps iqdb

any wizzies who are true conoisseurs about cyberpunk, please??

 No.314255

File: 1722559834098.png (5.31 MB, 2560x1440, 16:9, Me_vs_normies.png) ImgOps iqdb

>>313140
>I hate cyberpunk 2077
I don't, well I used to but not anymore. Kind of consider myself a fan of anything Cyberpunk, love the aesthetic, politics, technology, the entire premise resonates with me very well. Naturally being a fan I had Cyberpunk 2077 pre-ordered only to find out that the devs pulled a fast one. On release the game was downright unplayable piece of shit game with horrible performance but I still tried to give it a shot. This unfortunately resulted in me being unable to return the game since I've spent way too many hours playing hoping it's just a bad start. Losing money wasn't a huge problem at the time but either way this whole ordeal made me lose hope. Like if CDPR couldn't deliver then no one could gaming was officially over.
Years would go by with me pretty much not playing anything and only occasionally playing one game an hour a week at best all I did was brain rot. Nothing was fun. During 2023 my decade old shitbox was starting to work way too slow and began dreaming about a new PC. Around February 2024 I slowly started building my new PC piece by piece by sniping cheap open box deals. In the end I had B650E system with 7800X3D and RTX 4080 Super.

I have played a lot of games during my life, I spent more time playing vidya than sitting in education or working but even by old classic standards, Cyberpunk 2077 with the DLC is definitely a game that goes to my top 10 list maybe even in the top 3 it's just enjoyable for me. It has great gameplay that is actually fun and not some grind fest to go through like I look forward to fight some no-name generic goons just cuz it's so fun obliterating them. And what's cool is the more skilled you are yourself, the more flashy and cool you look while fighting. It's a joy to jump around doing flips and shooting fuckers to the head then teleporting behind with katana and em finishing off. There are skill trees, RPG elements, your implants dictate your style great customization and replayablity(tho not the best), difficulty is decent and the hardest one feels fair but challenging as hell. If you want you could even have romance with temptatious succubi if you're one of those kinds of wiz I honestly cringed at all that.
The story itself has so many twists and turns, it's quite deep and fantastic I just loved it and I couldn't care less that there's le holsum keanu reeves as a character. There are choices, alternative ways to finish quests, a huge city to explore with secret rewards and finds. The DLC it adds so much more stuff and it's all 10/10 premium content it would be cool if it was free but 20 euro is not the worst. The street lingo, the designs, THE GRAPHICS oh and music god damn audio here is just perfect I love the style. All in all it was prefect, it's like the whole game was designed for me enjoy and the choice to make it FPS was probably the best decision CDPR had ever done. Honestly Cyberpunk 2077 made me like video games again, I've now been playing tons of games it's nice to feel like it used to feel.

 No.314260

>>314255
well I'm glad for you you enjoy cp2077. You almost mad me hyped playing it haha

 No.314299

are deus ex games worth it??

 No.314310

File: 1722956794875-0.jpg (82.66 KB, 640x431, 640:431, 967d26bd709904baa757608a4a….jpg) ImgOps iqdb

File: 1722956794875-1.jpg (527.81 KB, 892x582, 446:291, walled-city-plan-build-up-….jpg) ImgOps iqdb

File: 1722956794875-2.jpg (1.21 MB, 2337x1525, 2337:1525, Streets_in_Kowloon_Walled_….jpg) ImgOps iqdb

maps of kowloon walled city

 No.314311

File: 1722956820549-0.png (253.72 KB, 850x604, 425:302, Map-of-Kowloon-Walled-City….png) ImgOps iqdb

File: 1722956820549-1.jpg (2.16 MB, 1942x1466, 971:733, Kowloon_Walled_City_-_1989….jpg) ImgOps iqdb


 No.314315

>>314299

The OG one from the 2000 and Deus Ex: Human Revolution are good. Avoid the rest.

 No.314316

>>314315
>>314304
ok thank you

 No.314527

>>314107
What do you even mean by it being a scam? My expectations were low due to the same red flags mentioned and of course the launch issues and a whole clusterfuck of problems the game had, even though I bought it at a discount after the major patches that reworked almost everything about gameplay mechanics.

In the end I was pleasantly surprised by how well it played, the gameplay offers a lot of freedom of how you want to fight enemies and it's really fluid with almost no jank. The story is great too, Johnny's character is really good even though Keanus voice acting is probably the worst in the game. Apart from some shit characters like Panam and useless features such as separate prologues and choosing the size of your penis, I had much more fun with it than say, GTA V or pretty much any other open world game released in the last 10 years.

 No.314528

>>314527
Forgot to add, I'm not a fan of Pondsmith's cyberpunk universe and never played the PnP or read anything about it prior to the game, but from all I can tell is that they have got the lore right.

 No.314545

>>313140
I liked cyberpunk stuff a lot when I was younger, but it's a bit too realistic for my tastes now. Gibson was writing in the 80s but I feel like today we very much do live in a (boring) cyberpunk dystopia

 No.314548

>>314545
>"The future is here. It’s just not widely distributed yet." William Gibson
gibson told this, he was aware we're already in a cyberpunk soceities but its not as far in the future as it be in gibsons book

 No.315861

File: 1731276871424-0.jpg (177.62 KB, 1200x799, 1200:799, 4319989.jpg) ImgOps iqdb

File: 1731276871424-1.jpg (233.87 KB, 800x518, 400:259, hong-kong-vu-du-ciel-08.jpg) ImgOps iqdb

File: 1731276871424-2.jpg (376.51 KB, 1920x1080, 16:9, album-skyscraper7.jpg) ImgOps iqdb

hong kong is THE most cyberpunk city

 No.315867

>>315861
in the world*

 No.315870

>>315861
The third image is a real building?

 No.315872

>>315870
yes, it's called the arch in hong kong

 No.315949

File: 1732043967256.jpg (67.79 KB, 1000x720, 25:18, XSeed4000BurjDubaiComparis….jpg) ImgOps iqdb

this japanese (abandoned?) project suits very well cyberpunk: x-seed 4000

 No.315950

>>315949
There is no fucking way that would be built today. That's as tall as mount fuji.

 No.315951

>>315950
yeah I know.
>is never meant to be built…the purpose of the plan was to earn some recognition for the firm, and it worked
my bad, it was not abandoned but it was never meant to be build
https://en.m.wikipedia.org/wiki/X-Seed_4000
but still, it is cyberpunk to me

 No.316013

https://www.markeverglade.com/cyberpunkbookinterviews#Classic-Cyberpunk
cyberpunk is so cool \(⁠。⁠・⁠ω⁠・⁠。⁠)⁠ノ⁠♡

 No.316043

is nine inch nails cyberpunk?

 No.316044

can someone help me finding what 'cyberpunk' music sounds like/ could be? I don't consider synthwave or vaporware cyberpunk music. my guess is it may be industrial electro music but it sounds too much standard.
I've made this playlist about what could cyberpunk sound to me, I don't know if it's 'true'.
https://youtube.com/playlist?list=PLbniq6ShcFR4QvA4NfsM8RCQL-JwK4aVq&si=nr7uAzcdPxEnM2F3

if you have music/song that sound cyberpunk to you please share it
thank you

 No.316046


 No.316048

>>316046
awsome! if you have more please share

 No.316049

>>316048
In more into music that sounds like a faery tale, but i like to hear this when im reading cyberpunks rpgs like shadowrun or the news. We are truly in a an eco or solarpunk dystopia

https://www.youtube.com/watch?v=wnX3HZ_LK2A&list=PLJugHI3DI6rudHfW2OK3vEOJ9N8RvlFoq&pp=iAQB

Saw this list pf cp beats years ago. i found it again. enjoy

 No.316050

>>316049
thank you very much kind wizzie.👍

 No.316051

>>316049
Ive added 3 music from your playlist to my playlist. good stuff thank you!

 No.316058

File: 1732753880357.png (1009.01 KB, 877x1300, 877:1300, 1698775785765-1.png) ImgOps iqdb

>>316050
>>316051
You are welcome. This was way easier to find before 2077 was released.

 No.316064

Twilight of the Dark Master

 No.316065

http://infinityplus.co.uk/stories/cpunk.htm

This is "Cyberpunk!" - a short story written by Bruce Bethke in 1983. William Gibson actively rejected using the term in early interviews about the Sprawl trilogy. I believe there are interesting parallels to be drawn between Gibson's and Bethke's work.

One of the most important is the approach to and interest in language, specifically technological language. Bethke was fascinated at the realization that some seedy-looking kids on mopeds were able to commit cybervandalism beyond his comprehension at the RadioShack he was working at. Bethke is humble but was no slouch–later in life he went on to program on Cray supercomputers, not something that every RadioShack hackerman of his generation could say. Bethke's stroke of innovation was at the idea of the linguistic aptitude of youth (and the linguistic inventiveness of youth, such as teen slang) merging with the advancing material importance of human-unreadable programming languages. A cyberpunk, as such, was a punk kid who grew up speaking a modem phreaker's argot as his native slang, and who put it to the same uses as contemporary motorcycle punks put their hard acceleration or contemporary phone phreakers put their own skills - to commit crimes of various magnitudes and vandalism with varying degrees of purposefulness. We often lose sight of this when we talk about cyberpunk in the more restrictive and proscriptive terms of grand epics like Neuromancer or The Matrix. Bethke's cyberpunks were not concerned with whether or not the system is in any way damaged by their crimes, or even with whether or not the system is in the wrong at all. They care little for whether or not something is right, in the system or in themselves. Their primary concern is more regarding whether or not it is possible, whether or not they can use the language of technology to craft the spell that will bend the system in ways that will leave Cray maintainers scratching their heads and wondering how the hell they did that and whether or not it can be undone for long hours into the night.

Gibson has spoken at length about the limits of his technological knowledge at the time he wrote Neuromancer. The long and short of it is that he immersed himself in the poetics of technical language without connecting it to any practical knowledge of the specific functions or qualities of devices. He came so close in so many aspects because he has an incredible ear, though in some cases this is owed to how descriptive, crafted and immediately usable the technical language of computing in the 1980s really was. Nobody told Gibson how a compiler works or why it is different from an assembler but, even though superficially the words look like they mean the same thing, you will sense that one is more complex than the other. Gibson's cyberpunks are more mature characters, but they clearly matured from the same stock as Bethke's; bright young cybercriminals who went from juvie cybergangs to the big time, but gained some perspective and some baggage along the way. There is a line that can be drawn in the way language in these stories reflects their themes. Bethke's prose is colored by technology as a comprehensible slang, creating an environment in which the punks outpace the oldsters the way we like to imagine bootleggers and greaser gangs with custom engines outracing old time police pursuit. Gibson does something much more interesting. His punks grew up speaking phreak argot as a native tongue, and this is intentionally overwhelming and alien. The same thing that Bethke used to make the audience feel familiar and in the moment, Gibson uses to create distance and dissonance. Bethke's punks come off as kids bragging to an older kid or someone on the periphery of youth, the audience is on the cusp of their world but doesn't quite grok phreak speak. Gibson's punks are grown up punks, and the audience are one and all looking through their eyes but from a generation removed. We are beyond the cusp of their immersion in cyber techne, and we cannot help but feel some horror at the alien divide between the previous generations baptized in water and the next to be baptized in flowing electricity. We are reading their words and looking through their eyes and it is arrestingly strange instead of sympathetic.

There's another pillar of cyberpunk I've not addressed yet; "Snow Crash" (1992) by Neal Stephenson. Stephenson was studying to be a physicist but switched to study geology when he found out that would allow him to spend more time on the university mainframe. That's one of the reasons Snow Crash is an interesting antipode to Neuromancer. Gibson reached his book on technology as an outgrowth of his fascination with the poetics of the unusual speech of tech workers. As everyone who's ever read Snow Crash knows, while the technology within is just as bizarre and (im)plausible as any other major cyberpunk novel, the real core of the book's science-fantasy pseudomagic is in the science of Linguistics. There are entire chapters dedicated to Biblical exegesis.

I believe that people often overlook just how important language is to Cyberpunk. The slang used in tabletop game versions like Cyberpunk 2020 or Shadowrun often comes off as juvenile, but that only seems really wrong when the focus is on older, more mature environments. Punk kids SHOULD be juvenile.

 No.316066

>>316065
Having argued the intersection between language and technology as an important but overlooked aspect of what gives cyberpunk its particular flavor, I think we may have lost some important quality of cyberpunk. I will even go so far as to say that loss does reflect on an important loss in our current society. But if so I do not think that quality is "rebellious struggle against authority" and it is certainly not a matter of righteousness within that struggle. I very strongly doubt it is a matter of modern cyberpunk carrying insufficient vaguely left anarchist sentiments regarding capital and the state.

No, I think it's far worse than that. There are two very important things that I think we've lost.

Firstly, I believe we have lost the linguistic cyberneticization of the phreaker epoch. This is because technology and the way we interact with it has changed course. Legal and social restrictions turned out to matter more than most cyberpunk authors thought they would. The most eerily accurate cyberpunk dystopian vision of the future is "The Right to Read" by Dr. Richard Stallman. Younger generations no longer outpace older ones in terms of adaptation of or aptitude with communications technologies, or the weaponization thereof. All important, technically innovative cybercriminals from 2012 or so onwards are state actors and presumably late-20s through middle aged, like Jia Tan. Exceptions may go to crypto scammers, but those are just financial criminals who happen to have e-mail addresses. Even in adoption of user end technology we do not see the incline or separation of userbase that would suggest a thriving punk scene. TikTok is full of Millennials as their primary demographic base and the millennial generation is now 40 fucking years old. Growing up immersed in next generation technology has not created a lingua technica amongst the next generation, nor granted them the digital agility to outmaneuver a stodgy rigid system. Nick Land may be right, the system may be more flexible, agile, adaptable than its human substrate.

Secondly, and more importantly. What I think we have lost as a society is the concept of a separate and specific cultural and more importantly linguistic boundary reserved for teenagers. Some of you will probably argue this point, but guys. Gen Z doesn't use that stultifying tiktok slang any more than you do. You don't like the indignity inherent in gen-Z's crude anti-slang. That's the point of it, the slang equivalent of peepee poopoo edits of pepe the frog that came about after he became an icon for Facebook normies. "No, this is our space and we'll destroy it for everyone, back off."

Advertisers had already corrupted the punk scene in its entirety when Gibson was writing Neuromancer. That's one of the best reasons why it made perfect sense for Stephenson's Snow Crash to hit us over the head with the fact that every single character in it is a complete sell out. But compared with today, the co-option of old punk was child's play.

Cyberpunk gives us an image and an ideal and a feeling of what it is to be punks, young and cunning. Reckless and ruthless enough to pull back on the strings of high technology that wire us into the system. Even if those strings are our life support systems. I would go so far as to say that if an ostensibly cyberpunk main character lacks the willfullness and irresponsibility of youth then it is not really cyberpunk.

Neo is a young man who leaves his job on a whim, not a middle aged corporate coder with a mortgage and possibly a wife/child/exwife. Neo doesn't even have a dog that has to get killed by the mob. He's not after revenge, he's a young man who wants an existential truth and purpose.

Case and Molly both have some more age to their characters, though they come at it at an angle. Case's organ function is impaired as a result of drug use and medical tampering. He's 24 years old but can be read as significantly older because he has some older man medical issues which are important to understand his motivations. Molly and Case both have enough of a past to make them pass for characters a half decade older than they really are.

Hiro Protagonist is a sellout hitting his 30s and has the receding hairline to prove it. He is hanging onto his self conception of youth with his fingernails if not with his teeth, working as a pizza delivery boy despite having sold out a decade prior. The indignity of having aged and sold out despite desperately needing to be and to live as a younger, more cunning, more athletically capable version of himself provides him with the final raging flare of youthful rage he needs to sustain himself through the story. It's not a story about getting older gracefully and accepting the passing of time, it's about returning to youth by burning up whatever's left in the tank–something thematically reinforced by worldbuilding details like the much discussed hyperinflation.

Blade Runner - Deckard is a cynical noir old man cop with cynical old man cop way about him. Harrison Ford was 40 when the movie premiered and cops have a mandatory retirement age of 60. Ryan Gosling looks younger but was about the same age in the sequel. Both of them spend their movies looking at and contemplating youth from different angles. Blade Runner (original) is much less about Deckard than the sequel is about Kay; Deckard gives perspective, learns to appreciate the value of life etc but the propelling force of the plot is the willfull youthful rage of the replicants at being pulled into an existence denied both the liberty of youth and the dignity of old age. Kay spends much of the movie mourning the youth he never lived, and is confronted over and over again with the fact that since he never had a rebellious youth filled with the lessons of errors, or any youth at all, he never gained wisdom, insight, or self knowledge until it was far past too late. He seems young and innocent to Deckard's weary cynic, but his innocence was a red and bloody handed affair in which he innocently killed strangers for bad reasons to uphold a worse than purposeless system. Because his innocence was not the innocence of youth during which inconsequential sins mount into lessons that grant moral judgment, wisdom bitter and sophrosyne. He does manage to experience the rage, mania, passion and drive of a meaningful adolescent development over the film though. I suspect there will be many more Gen-Z Kays than Deckards, and not for shallow superficial reasons like "AI gfe rp addiction." Instead more to do with the decline of social space and separation, inability to gain mastery over their own circumstances or to exist outside of the career role, and a dramatic reduction in the social space in which one's actions will not be scrutinized and cast in judgment forever, social media playing the role of the robot voice analyzing Kay's psyche through his reaction to and ability to repeat key phrases. An adult man developed in a system with no space to be an anarchic punk exercising rebellion and separation from the order of the world through a slang jargon that reflects his circumstances and not those of his owners/elders.

 No.316071

File: 1732806212215.jpg (95.99 KB, 850x638, 425:319, __lucia_and_lucia_dawn_pun….jpg) ImgOps iqdb

>>316066
>>316065
so if I get it all, cyberpunk without the punk is not cyberpunk? punk associate with youth, right? also knowing some technical words and knowledge about technology is required, right?
is akira the most iconic juvenile punk in a cyberpunk dystopia?
also blade runner was like a noir movie or hardboiled hero (I think its the right term: hardboiled , I forgot).
what do you think of cyberpunk 2077?
your posts are very good, you serm to know a lot about cuberpunk and a good analyzing

>>316064
thank you I added it in my folders
>>316058
you're right, before cp2077, when you were searching for cyberpunk musics, you got a lot of stuff from different genre. now all you have is cp2077-like music (synthwave)

 No.316095

>>316044
Cyberpunk music was described in Neuromancer. It's Jamaican dubtrap with heavy bass.
https://www.thestranger.com/music/2014/11/12/20991030/neuromancer-rastas-and-the-end-of-the-world
>>316071
Akira's a very solid choice. Like all possible choices it is flawed in some ways. Akira doesn't show its suits or how suits engage with punks often enough to show them as having completely different ways of looking at and engaging with the world, and the punks are only brought into the process of merging with technology through the distant schemes of uninterested suits instead of because it is the sort of thing that exists in their environment. There are similar problems with every other possible candidate for first place, like Alex DeLarge and his crew in A Clockwork Orange (proto-cyberpunk rather than cyberpunk, but referenced by Bethke, Stephenson and Gibson as influences).

 No.316096

>>316095
so…the most cyberpunk music to exist is skrillex featuring damian marley https://youtu.be/BGpzGu9Yp6Y?si=NxRi5vyax_95-hu3 ? haha didn't know electro reggea was the music of the future haha



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