No.314082
>>314079
description of the book:
>"Vermis I" is the first of an artbook series by the artist Plastiboo. A pure act of world-building inspired by old dungeon crawler games. It could be considered an official guide of a game that doesn't exist, since it's not a game at all!
enjoy
No.314084
Cool stuff, I've just skimmed through volume 1, might read in more details later.
Definitely has huge Dark Souls vibes, with all those exaggerated plate armors, and this sense of some old dead world with creepy malevolent stuff still roaming around, spacing out in dark places.
And no one sane or knowledgeable enough to tell much of the past. It's a bit too out there, too "aesthetics over substance" for my tastes, but you can tell there's been lots of work involved.
No.314088
>>314084>Cool stuff, I've just skimmed through volume 1, might read in more details later.I already read the first book, I'm reading the second book. but even if the second book has more pages than the first one, I still prefer the first book over the second book for now.
>Definitely has huge Dark Souls vibes, with all those exaggerated plate armors, and this sense of some old dead world with creepy malevolent stuff still roaming around, spacing out in dark places.indeed, alos huge dark fantasy vibes
>And no one sane or knowledgeable enough to tell much of the past. It's a bit too out there, too "aesthetics over substance" for my tastes, but you can tell there's been lots of work involved.indeed, I know you wish there would be more like a story or a lore. but it seems to be more an aesthetic works than a real usable book for a ttrpg campaign for exemple.
No.314160
I finished both books. I liked the first book more then the second one
No.314274
Reading through the 1st one.
It's interesting.
As a amateur gamedev it seems silly to me to make an artbook for a nonexistent game instead of just making the game because the hardest part about making a videogame these days is the art assets.
I could easily see this being like Kings Field/Lunacid moreso than a Soulslike
No.314276
>>314274as soulslikes are in fashion, so I will see the game as a soulslike haha.
>as a amateur gamedevwhat game are you working on?
No.314303
>>314276open world roguelike
I haven't touched it in months, I lost motivation
No.314309
>>314303looks like you need a lot of work to do it, how much time did it take to make this (actual progress)?
No.314364
>>314309I took me a few months, but that is because I effectively enginedevved and nearly everything is my own code.
If it was done in Unity, Unreal, or Godot it wouldn't have taken nearly as long.