>>225253> But it has though. Where? Because I would like to buy and experiment with it. I know an entire community who would be interested and would create content for this kind of platform.
A penetration sensitive stroker is a game changer because instead of an auto-stroker fucking you to a sex scene, you get to fuck the scenes. I'm interested in POVs.
Meta quest 3 supports controllers but I haven't found a depth and dilation measuring stroker to pair with it.
> NFT are pointless in games.Because they're not used in ways that people enjoy.
Unique content and NFT monogamy would be cool to explore.
> It currently can't make decent 3d models that can be used for VR without you already have to basically still do all the work you would have done if you made a 3d model using already available tools.A sex position is just a gif animation and sex is just a series of gifs.
You look up and see the upper body moving up and down and you look down and see a close up of the action.
Reproducing the cooperative wrestling to get the cock in is a future problem.
> The market share for VR with a fuckable motion controller is tiny.No, no it's not. I'm not going to share too much but there are entire communities out there creating content for this.
There is already a product in market, Sex Like Real, but I can't take it seriously because it uses auto-strokers to let scenes fuck you which is passive AF.
> AI isn't a magic bullet that means it wouldn't still take a fuck ton of effort and cost a lot of money to develop.For MVP, you only need stereoscopic gifs to map the motion and depth to. You can keep increasing the resolution later as the user base grows.
Users already create gifs of their favourite content and there are online communities creating content for auto-strokers. The adjacent markets exist.
There is a lot of room for user-generated content for this shit.
A feed back loop of keeping fit and fucking 3d 'gif' games would be a cool idea.