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The last time I upgraded my GPU I bought a GTX 1070. All these years later and I still feel like I don't need to upgrade anytime soon, runs everything I play perfectly… not that I give a shit about the latest AAA titles anyway.

20XX wasn't worth the upgrade to me, and 30XX is probably the last graphics card you'll ever need so congrats if you got one for a fair price.
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I still have a 1050ti. Pretty puny card compared to a lot of modern ones, but the prices are so high, and I don't play enough new/AAA games to justify spending ~$600+ on a new GPU just to play a few games.


I have said it before and I will say it again, right now with current GPU prices the best value for money is a console.

For $500 you get a fine machine similar to a RTX2070 with support for 5 years, that's completely unthinkable in GPU's.

The only exception would be if you live in South America or eastern europe where consoles are far more expensive and if you're gonna pay $1100+ may as well get a GPU.


hope you stay safe ukraine wiz
you really think so? some games used it well, super mario 3d land has the standard 3d effect where everything pops out and there is the depth mode, that one toyed with my brain because the levels sink into the screen


If you want a toy sure. Unless you can install a real OS on those machines they're worthless. Modern gaming is terrible and you can't even emulate on them.

VR has been dead for years, same way 3D had. It's a neat gimmick but it adds too much complexity over using a standard TV. 3D belongs in the cinema where you go to see a fancy effect once in a while then move on with your life. It doesn't belong in the home where minor positioning can ruin the entire experience. The 3DS dropped 3D entirely pretty early, it's best feature was setting it on but 0 3D so it dimmed the screen and caused less eye strain.


I can emulate on my XSX just fine using retroarch, up to certain PS2 games and pretty much everything before that.

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Nebuchadnezzar. Man this game caught me by surprise. Just found out about this title 2 days ago. It has been consuming my life like no other game in a very long time. I'm a fan of the old city building managers like Caesar and Cleopatra but this one really hit it for me. Starting with the setting. Ancient Mesopotamia is one of those historical periods I was always fascinated by but for whatever reason never actually got in the right frame of mind to really sit down and read about it more closely. Nebuchadnezzar is divided by campaigns where you manage important Mesopotamian cities, from the neolithic and early bronze age, all the way to late iron age and classical antiquity. From Sumerians to Neo-Babylonians.

If you have played some city management games before this, it will be familiar to you but there are some very charming things about Nebuchadnezzar that I quite enjoy it and makes it perhaps my favorite of the bunch. I think the most interesting thing about the gameplay is how insidious failure is. You make a mistake but it won't be obvious at all until your city starts to fall apart, very slowly at first and then a sudden collapse if you neglect to realize it in time. There's a fair amount of micromanagement here which makes your mistakes harder to notice. You are just busy doing something else, without realizing a crisis is coming your way. This aspect alone fascinates me but there's a lot more to it than that.

Now, I've never ran an ancient, craddle of civilization city in real life before but I imagine this game does a good job simulating that in some areas. For example the constant fight for adequate space. It's no coincidence all ancient civilizations began near a river. It's amazing what a logistical nightmare Nebuchadnezzar can become because of the location of a river. If you're not very careful with how you plan things out, you'll waste that very, very precious valley space and your entire city will be churning in pain as you try to avoid your citizens to run out of bread. There's a very satisfying learning curve here where each catastrophic failure will teach you very valuable lessons.

Speaking of failure, this game doesn't pull any punches. It's quite hard if you compare to most games these gays, even on normal setting. Just learning how everything works is not enough. It will also test your patience in a good way. The objectives for each campaign really test how well your city is running. One of the common goalPost too long. Click here to view the full text.
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I calmed down and tried to see if there was a much easier way out of the death spiral that I wasn't thinking of.

Nope. Apparently everyone has this criticism of the game. A lot of people:

There's a lot of people who all pretty much say that if you lose the bomber and crew, you should just start a new game. What a shame.


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playing electrician simulation off steam

the ole chadbros carbon monoxide alarm lol


Neat game. I like simulator games like this


Hooray now I can pretend to be a tradesman and bang bored housesuccs from the comfort of my own home


well the only thing available for now is some sort of demo, an hour of content, maybe two if you're kind of dumb. i spent 10 minutes in the tutorial trying to figure out how to find the laptop password so i guess im a dumb one lol

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Any of the Donkey Kong games worth playing? I always heard the SNES and newer games are really good, but DK64 is quite polarizing.
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Expand dong (not gay)


DK JR was kool as fuck. I played DK and never liked it as a kiddo.


>sports blanket
Found the normie!


DKC was a solid platformer, but had issues which I attribute to going from 3d animation to 2d loops. Not unlike Mortal Kombat, it felt clunky at times like you're waiting for a loop to complete before doing the next thing. It had one of the better SNES soundtracks and did a good job setting the mood for the game. It's definitely worth one play through. I was probably playing Tekken and Ridge Racer when DKC 2 hit.


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it's the red glocks i mean red sox though

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I think there is just something “magical” about old games, like someone’s great ideas put in to the limitations of a early 2000s game engine that was handcrafted by a passionate nerd. I think limitations and those unique oversights/bugs were really what spawned great games.

These days it’s just like every single game is extremely high fidelity. We have more than enough resources to throw at anything now, there are almost no limitations, things are homogenized, most everything is running in Unreal or Unity engine.

It feels almost like the frontier of gaming is over, all that’s left is businessmen producing calculated slop over and over again, sequels on sequels. Devs these days aren’t building their dreams, they’re just building a paycheck.

What do you think? Was old really better or is it nostalgia
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What the fuck does that have to do with anything?


I think he meant having no money to spend on hardware to run the more demanding games and emulators


Holy fucking Christ am I just going insane? What does that HAVE TO DO WITH ANYTHING THAT WAS BEING TALKED ABOUT?


A PS5 is literally $1000. Pretty easy to understand.


not crazy, just people are replying to months old posts without directly >>replying and there is like 3 simultaneous conversation topics going on here all mixed together

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 No.53822[Reply][Last 50 Posts]

Thread for games you managed to finish and your thoughts on it.

So I finished Amnesia Dark Descent yesterday. Horror is a favorite genre of mine in any media and this is a game I wanted to play for a long, long time now but several reasons, from depression to not giving a shit about games anymore, kept getting in the way. This is a spoiler free review of it.

It's the mid 1800s and you play as Daniel, a guy who went on an expedition in Africa and found something in a forgotten, ancient catacomb. The object is 'cursed' though, which prompts him to write letters to geologists, historians and anyone in Europe for help. A baron named Alexander writes back saying he can help and Daniel should go to his castle in Germany at once. You spend the entire game exploring the castle, its secrets, finding notes and letters that reveal more about the curse, the object, yourself and everything else. That's the premise of the whole thing.

As far as the story goes, it has a few nice ideas here and there but overall it's nothing too new or exciting. Here's where the magic of this game happens however. Everything this game does, it does it in an very brief, nice length measure, both with its story as well as with its gameplay. The story is fairly simple and straight forward, though you have to reach the end to realize that. It's entertaining because they didn't bloat it with any unnecessary fluff nor stretch it to pretend there's more than it actually is.

The gameplay is pretty much exploration/stealth on one side and puzzles on the other. Now, it's been a year since I played a game and I kinda had forgotten already how much video game logic there is in video games. Amnesia is particularly chock-full with video game logic. For example, during the entire game you need to keep close to light sources to keep your sanity up, but you can't just grab one of the thousands of candles or torches you find along the way, you need to use a lamp that burns oil extremely fast or keep lighting the candles with tinderboxes. Moving torches or candles is IMPOSSIBLE. Sometimes you'll need an object to solve puzzles, like using a hammer for example, but you can't use one of the several hammers you find lying around, or a rock for that matter, you need that one specific hammer you find in some other part of the map. You can't just use any iron bar, it has to be the 'right' iron bar. You can't just use any of the several jars or glasses on the floor, Post too long. Click here to view the full text.
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What are the controls like, wiz?
I love gliding mechanics, but bad controls can ruin everything.


I played the entire Halo Master Chief Collection (That is Halo 1, 2, 3, 4 Reach and ODST) and I have to say that I wish I did it sooner.

For me Halo was the retarded game for dudebros and normies, and playing them I say that I was right, but the games are very fucking addictive and the story and lore is decent enough, it's the videogame equivalent of fries, not very high quality, not a lot of substance, but addictive as hell.

I can see why normies love the franchise so much, is pure blockbuster action and you can't stop playing once you start.

Play it if you can , the MCC is very high value because it includes like 6 games for $20, the multiplayer is great too and all the items on the battle pass are free and you get them by playing (as it should be)


I've heard Titanfall 2 single player's campaign is good, idk if you've played it yet, just throwing this out there in case you might be interested.


You managed to capture all my own thoughts about Halo. I had the same impression from the dudebros in HS. And I got MCC during the summer sale for its value.

I haven't had a chance to get to it yet, but I'm looking for a McGame just to relax to


Got around to finally playing Fallout 4 and all the DLCs. I initially avoided it because it looked like Bethesda ruined a lot of the RPG elements and I wasn't sure if my computer at the time could run it. I was bored and have since upgraded my computer, so I decided to give it a try.

The core gameplay and visuals are an obvious upgrade from 3/NV, but the main quest storyline, factions, and RPG elements were definitely gutted. The leveling system doesn't have any depth, and there aren't any meaningful factions other than the main quest which makes you choose from 4, a few of which seem unfinished. Most dialogue choices are also meaningless and have little to no impact on the results. A lot of this is replaced with the settlement crafting system, which didn't really interest me at all. It was also much too easy, giving the player too much power from the start rather than starting out weak and eventually becoming powerful like a good RPG should. Most of the fun I had was in random sidequests, the DLCs (which were both better than the core game), and just finding cool gear or weapons for my character that I could roleplay with. Despite all the problems, I had a decent week of fun playing through it and collecting items for my character. It's frustrating, because it feels like if a better company was given the same engine and source material they could have made a really good game instead of a mediocre one. Overall I would give it a generous 6.5/10

[Last 50 Posts]

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What's the best metal gear game in your guys opinions?
If you say shit like Metal Gear Survive or Acid im gonna buttfuck you
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God I love 4.
It is a overindulgent love letter to the seires up into that point as well as one to the fans who stuck with MGS since the beginning.
It was the perfect end to the series if you ask me.

Honestly if they had to make another one I would have preferred one about The Boss running around during WW2 instead of what we got with 5.


Game was sensitive about if you long pressed/held a button, short pressed/tapped a button, or lightly held the button but didn't press it all the way.

Once you are used to it it feels magical in how much control you have in most situation. But if you never get the hang of it then you are going to have a hard time since several of the buttons are mapped like that.


>The Boss running around during WW2
I thought the same while playing V, MGS Cobra unit or something, with the same engine and either being able to control each member or use them as support. With some ridiculous German villain trying to win the war with an unnecessarily big tank and maybe even some occult shit like in Wolfenstein.
But I guess Konami is done with videogames


Games are over, fake guns in MGS5 were awful.


I don't know what you mean with fake guns

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How do you do the PS3 hair dryer trick? I have the yellow light of death.


google says just replace the power supply


Some people says that the YLOD is not because of the pwoer supply, but NEC tokins.



Fellow PS3 owner here have my [+] OP

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This game sucks. The controls are slippery and stiff, the camera is obnoxious and the graphics are ugly and outdated.

This game is only popular because of nostalgia and shitty memes.
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N64 is still a great game and everyone saying it was good only in its context is retarded




The N64 as a whole was a really great console but the controller sucks


Mario games have always been used as proof of concept works, sm64 was no exception. It showed what the N64 could do and it was kinda cool, but that's it


I'm not even a big of a fan of the game, but you have to give credit where credit is due. Look at Mario 64 within the context of when it was released. It was pretty much the first proper 3D platformer and leagues ahead of the competition. Compare Mario 64 to Bubsy 3D, for example. If you play Mario 64 today it doesn't hold up that well, but that's partially because the game is fucking 25 years old, and partially because the design of that game has subsequently been absorbed by games that came after it, so you take it for granted (kind of how GTA III is pretty bad by today standards, but was absolutely mind blowing when it came out and was the blueprint for every open world game after it).
Mario 64 figured out platform movement in 3D space, and it pretty much served as the basis for every single 3D game with platform elements after it (up until a certain point). If it wasn't for Mario 64 we'd probably still have retarded Lara Croft grid based platforming in 2005 or something.

 No.52886[Reply][Last 50 Posts]

last thread >>38161

I'm using this as background noise for the past week.
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There are tons of tools and documentation on VGM data extraction for Windows, but not so much for Linux.
I've written these guides for myself so I don't forget how it is done.

GameCube and Wii Asset Extraction Guide

PlayStation Asset Extraction Guide

Sega Saturn Asset Extraction Guide

Sega Dreamcast Asset Extraction Guide


Audio Overload SDK
Post too long. Click here to view the full text.


If you will not be turned…you will be DESTROYED!



plebs, all of you


love never 7

[Last 50 Posts]

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I've been trying new genres of games and as a lower skilled player the only thing that allows me to try these games in multiplayer is SBMM. I've tried games in the same genre without it, and the difference of what my true level is is palpable. I've been reading forum threads to see what the normies think about it. And one thing I've learned is that the type of gamers who post on forums, are usually not your typical average gamer, but more hardcore just to care enough to post. So often their complaints might be the opposite for a casual noob like me, and actually be to my benefit.

Its just an interesting exercise in hypocrisy and the golden rule with the SBMM bitching. They don't like being hunted by the sharks, but complain that they can't have a "casual relaxing" game of hunting guppies. Theres no self-awareness of staring into the mirror, of what a hell being around people like themselves is.

I used to have this fantasy of all the Nietzschean ubermen, will to power, will to dominate types being sent to their own Mad Max island where they can dominate each other. Wolves eating wolves. But it seems its not every fun to be on a diet of wolfmeat, they need some nonconsenting sheep too. I've seen some proposals for a more voluntary SBMM. But the self-aware among them, admit that most casuals would choose it, and so they'd still be in the same box. Basically they want casuals to be forced to play with them.

It just fascinating to see in the gaming world, how ubermen feel about being sent to my Mad Max island where wolves can only eat other wolves.


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there doesn't need to be matchmaking, if you have a actual game of 20 or so people then team shuffler will usually sort out and problems while not putting you in stupid competitive matches


Well for the average player those non-SBMM matches are the "stupid competitive matches"

Even if the teams are balanced, the players aren't, and the lesser ones are just going to get dunked on.

Besides when these pros talk about popping off on a "relaxing match" they aren't expecting any challenge from the other side.


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mod that became a warband dlc, same devs though. doesn't take itself seriously, wish I knew of similar communities.
noticed that coop games lean towards the competitive mentality a bit too much like deep rock galactic (shame because the ambient of the spaceship feels safe from that which I am trying to get away from and the preparation phase makes you feel like the 4 hobbits until I have to play catch up -_-


Holdfast has a huge meme community. tbh it kinda turned me off for a while, since im more into napoleonic history not into meme comedy. but i eventually got it and just muted everyone, got a few kills my 1st match. havent had a chance to get into it.

but if you like a jokey meme community set in that era you might like it

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